TRUEMG'S PROFILE
TrueMG
269
I am a RPG Maker 2k3 game-developer and also creating commentated RPG Maker video-content on YouTube. So far everything in German.
I am working with this kind of engine since RPG Maker 2k, which is very old. I love to check out the limits of this engine to create something unique. I am also an amateur artist for an eternity, with lot of practice, which will be visible in my games.
I am working with this kind of engine since RPG Maker 2k, which is very old. I love to check out the limits of this engine to create something unique. I am also an amateur artist for an eternity, with lot of practice, which will be visible in my games.
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Golden Guard (Speedrun)
Mmh, yeah, the timer should start with the intro and end with the death of the dragon. I will look over it. Thanks for telling.
EDIT: Timer should work as intended now.
EDIT: Timer should work as intended now.
Let's Play: Golden Guard - Parts 01 & 02
HEY, thanks for playing it. Thought about making a video myself right now, but now I have no reason to :D
GoldenGuard
author=Fisherson
Tell me do you have plans to ever do another?
Hi! I'm working on a massive updated and expanded version of this game (GoldenGuard:GO) with better battle system, better upgrades and maps but with the same style like before.
GoldenGuard Review
Hey! Thanks for playing and reviewing. Good review :)
Yeah, most problems are created by a lack of time. Sometimes you need time to test game balance, which wasn't there. But for a new version, I have it.
Yeah, most problems are created by a lack of time. Sometimes you need time to test game balance, which wasn't there. But for a new version, I have it.
GoldenGuard
author=Cernus
I vaguely recall someone on the events page saying that it would be good if there was an Inn as recovering lost health is expensive through potions alone. That's really the only criticism I can think of. :)
Yes, I can totally see this. In fact, one of my testers wanted an INN and I, in my all mighty stupidity, have chosen to ignore this point. Hourray :P
However, there could be an INN in a future update.
Also a gameplay-timer at the end of the game.
GoldenGuard will become GoldenGuard:GO!
author=Nemica
Just for the record, are you going to add strafing? It'd greatly improve the combat feeling.
Yes. There will be strafing.
Or some sort of. Depends on how cool I can make the battle-system.
But strafing in some form, yes.
author=Ratty524
The style of your game is going to change into something like this, isn't it?
What, it already exists?! Damnit.
Then I will change to GoldenGuard2:ElectricBoogaloo.
A Golden Week of RPG Maker 2003
Whatwhatwhatwhatwhat?! I won? How? Why? How could this happen to meee~?
I'm amazed. Thank you!
And I wrote it before: Congratulations to the developers, especially Cernus, Ratty and goldenroy! Also: Finishing a game is a win itself. Everybody wins (/°o°)/
I'm curious: Is there a list with arguments what our games did good and bad and how you came to your conclusions? I always love to read something like that.
I'm amazed. Thank you!
And I wrote it before: Congratulations to the developers, especially Cernus, Ratty and goldenroy! Also: Finishing a game is a win itself. Everybody wins (/°o°)/
I'm curious: Is there a list with arguments what our games did good and bad and how you came to your conclusions? I always love to read something like that.
A Golden Week of RPG Maker 2003
Congratulations for finishing your games, everyone °o°/
I hadn't watched many entries but the ones I've seen look pretty nice. For a one-week-project that's pretty amazing.
I don't think my game will take a good rank but my personal price is a finished game (even if unpolished). Was a valuable experience.
Thank you for this contest °o°/
I hadn't watched many entries but the ones I've seen look pretty nice. For a one-week-project that's pretty amazing.
I don't think my game will take a good rank but my personal price is a finished game (even if unpolished). Was a valuable experience.
Thank you for this contest °o°/
Pig Smash
"RTP" doesn't mean "no scripts". RTP are just graphics and sounds/music.
But thanks for playing at least to this point. It caused a little patch.
But thanks for playing at least to this point. It caused a little patch.
A Golden Week of RPG Maker 2003
(About GoldenGuard)
I could say that you can't expect much different systems for an ABS in RPG Maker 2k3 BUT this would underline your point that ABS dont' work in 2k3. I could integrate some helpful mechanics (like strafing) but this would make the game so unbelievable easy that it would break the current balancing. It's difficult to create a well balanced game in such a short time. So sadly, a "hit and run" tactic is the most balanced I could come up with, for now.
But I see your points. I will try to rewrite some scripts (including the hit-detection on the player) for the enhanced game-version and see if some other mechanics could also help (not to survive, but to have fun). Thanks for your feedback.
Ratty524"
Enemies take no recoil from your hits, and their weird, randomized default movement patterns that 2k3 enforces makes staying alive harder than it should be. You are forced to play a "hit and run" type of game, and with the clunky hit-detection, it's not very fun.
I could say that you can't expect much different systems for an ABS in RPG Maker 2k3 BUT this would underline your point that ABS dont' work in 2k3. I could integrate some helpful mechanics (like strafing) but this would make the game so unbelievable easy that it would break the current balancing. It's difficult to create a well balanced game in such a short time. So sadly, a "hit and run" tactic is the most balanced I could come up with, for now.
But I see your points. I will try to rewrite some scripts (including the hit-detection on the player) for the enhanced game-version and see if some other mechanics could also help (not to survive, but to have fun). Thanks for your feedback.