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Blackmoon Prophecy 1.20

Can't believe there's still an issue with the pyramid after all these years.

I'll look into the throne room issue. That's something I would have caused with this update, partially because it's been years since I did anything to the game and am pretty unfamiliar with the flow of it these days.

Blackmoon Prophecy 1.20

author=kenlan
Cool that you still fix and adds things to this game. I like the new title screen, more clean and nice.
250 instead of 500 for p pinions is great, and make sense.
I took a look att the Echo temple and find
a really good shield
but that place was not really for me yet.
Is it some places i should go back to that i already has been to, for new chests?
I`m on third map.
Good idea about Nobusuma ,he was a little weak in the beginning.


If you're that far into the game, then there's no need visiting old areas. I did add some new chests, but they show up in the first 6-8 hours or so.

Blackmoon Prophecy 1.20

Oh yeah, that's something I don't think I can do anything about though. It's just a general DynRPG/RPG Maker 2003 bug.

Blackmoon Prophecy 1.20

Huh, interesting. That might be DynRPG's doing, not sure.

Final Fantasy Blackmoon Prophecy

They probably drop from beasts like bandersnatch, coyote, wolf, etc. Can't check to confirm since I'm at work, but I believe at least one of those probably drops it.

Final Fantasy Blackmoon Prophecy

Animal skin? I don't immediately remember an item by that name. What is it needed for?

Final Fantasy Blackmoon Prophecy

I don't remember what the Azure Anklet does, I'll have to look into it.

At what part of the game is wind elemental damage a problem? I might look into it.

Also, Shattered Wings is on a temporary hiatus at the moment.

Final Fantasy Blackmoon Prophecy

Some changes and fixes coming December 9:

Version 1.2
- Added a new weapon for Nobumasa, Tonbogiri.
- Added Echo Temple to the overworld map.
- Added several new chests throughout the game containing elemental resistance relics to let players strategize more against resisting certain elements.
- Corrected text of a chest in Hillsdale Passage that informed players they received an item that doesn't exist (Berserk Ring).
- Fixed a bug that caused the Whelk boss to turn into an Archareon.
- Fixed an issue that would cause the wrong battle music to play in Cid's Laboratory.
- Increased attack power of several ninja swords.
- Increased initial attack power of Nobumasa.
- Increased several stats of the behemoth monster.
- Made the return to Branch Castle after the Lindblum portion of the game non-mandatory.

Final Fantasy Blackmoon Prophecy

Not sure what that problem may be.

As for the David patch, you only need that if you are opening and modifying the game in RPG Maker 2003.

Road To Paradise - The Staircase

Could you remove me from the users for this game? I appreciate that you want to credit me for using my old game's psrites and I have no qualms about you doing so, but perhaps in a manner that doesn't give me tons of RMN notifications?