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Road To Paradise is a game--actually two closely related games--about two very different worlds colliding and the spectacular consequences that result. As you may have noticed me being cute, the initials are indeed "RTP", and in a slightly pretentious, meta sense, this is a game about the RTP and whatever worldbuilding can be inferred from "default everything". That said, this game does not, by any means, use only RTP assets, and uses very little of the default database.

In Road To Paradise - The Staircase you are Devlyn Ryder, a former Green Beret and lifelong special forces veteran who's called in to deal with a very shady situation in the slums of Alexandra in Johannesburg South Africa. It turns out not to be terrorists, a hostage situation, or a compromised diplomat, but a portal to another dimension--one that appeared out of nowhere in the basement of a dive bar. Early attempts at recon have been unsuccessful or outright disastrous. Now it's up to you and a team of experts--the special agent in charge of the C.I.A.'s Africa desk, Director Simmons, an ace combat medic, Mary Ohara, and a Japanese scientist, Naomi Watanabe--to slip through the portal and explore the wonderers and horrors this strange new world has to offer.

Road To Paradise - The Dragon is the other side of the story.

Both games will be episodic story-focused JRPGs. This will be a commercial game after the first episodes if there is sufficient interest, but the first episodes will always be free to play. Commercially released episodes, if and when there are any, will include both sides of the story--The Dragon and The Stairway.

Credits Of Particular Note
Main Character Designs & Sprites by the incredible UPRC
Battlers by MilanoCat
Custom Graphics (Jeep) by Nirwanda

Latest Blog

This Also Needs A Review

Hey guys, this game really needs a review.



Even if it's not a good review, I feel like even an average review would help a lot to dredge this up from obscurity. We've got the review bounty thing going on (and I'd be reviewing games myself if I could find the time, I really would), but if a bounty isn't posted for this by the Review Pirates, I can offer my own bounty. I can't award maker score, but I might have even better things to offer as incentive.

So, how bout 'it, anyone want to hook a crow up?
  • Production
  • 1 of 7 episodes complete
  • StormCrow
  • kumada
    JustAShyDoge
  • RPG Maker VX Ace
  • RPG
  • 06/16/2018 05:33 PM
  • 04/22/2019 02:49 AM
  • N/A
  • 17180
  • 12
  • 70

Posts

Pages: 1
UPRC
Exciting, but ultimately pointless.
5307
Could you remove me from the users for this game? I appreciate that you want to credit me for using my old game's psrites and I have no qualms about you doing so, but perhaps in a manner that doesn't give me tons of RMN notifications?
sure, sorry! (I WISH this project was generating tons of notifications, lol, but I'll go ahead and remove you anyway.)

Edit: oh, you probably meant part one of screenshotmageddon. Yeah, that WOULD generate a lot of notifications. Glad I removed you before screenshotmageddon part 2.
This game looks, and sounds fun. When might you have a playable demo, or full game?
Thanks! The other side of this game has its first episode released, if you haven't checked that out already.

On this side of the game, the first release of Episode I should be coming out in the next few weeks. The to-do list right now looks like this, ideally:

  • Fix all dialogue boxes and item descriptions so that the new font fits in correctly.
  • Take screenshots/videos of a couple of the features I planned on blogging about last week.
  • Cap off the new version, which will include two difficulties ('Bring It On' and 'I Just Don't Find Losing Repeatedly Very Fun, It Detracts From The Story"), and send it to my two playtesters, kumada and JustAShyDoge.
  • Hear back from testers that nothing I fixed broke anything else.
  • Final check to avoid a disastrous screw up like my release of the other half.
  • Road To Paradise: The Staircase Episode I: Downstairs v0.5 public release.
is it required to have played the other game to play this
@bicfarmer: no! Not at all. And sorry for not answering that like a month ago. :/

A little disappointed to see no one's really played or reviewed this over the holiday. I mean, I get it, Christmas and New Year and all, so if there's one fortnight I could disappear from RMN and expect my download numbers to stay pretty much static, this'd be it. And "no news" is definitely less upsetting than five one star reviews. Still, kind of a bummer.
I think you could do with updating your games Sprites to larger ones that are more realistic in size to your games environment. That aside, the game looks really good and I have subscribed.
ewww earthly humans, you shall never win, magic beats guns every day
author=Martimus
I think you could do with updating your games Sprites to larger ones that are more realistic in size to your games environment. That aside, the game looks really good and I have subscribed.


If this was my only project or even my only rpg maker project, I totally would work on polishing a detail like that, but I'm juggling a lot of creative endeavors at once. When a certain threshold is reached here on RMN I'll create an itch.io thingy, so spread the word?
Pages: 1