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Road To Paradise is a game--actually two closely related games--about two very different worlds colliding and the spectacular consequences that result. As you may have noticed me being cute, the initials are indeed "RTP", and in a slightly pretentious, meta sense, this is a game about the RTP and whatever worldbuilding can be inferred from "default everything". That said, this game does not, by any means, use only RTP assets, and uses very little of the default database.

In Road To Paradise - The Staircase you are Devlyn Ryder, a former Green Beret and lifelong special forces veteran who's called in to deal with a very shady situation in the slums of Alexandra in Johannesburg South Africa. It turns out not to be terrorists, a hostage situation, or a compromised diplomat, but a portal to another dimension--one that appeared out of nowhere in the basement of a dive bar. Early attempts at recon have been unsuccessful or outright disastrous. Now it's up to you and a team of experts--the special agent in charge of the C.I.A.'s Africa desk, Director Simmons, an ace combat medic, Mary Ohara, and a Japanese scientist, Naomi Watanabe--to slip through the portal and explore the wonderers and horrors this strange new world has to offer.

Road To Paradise - The Dragon is the other side of the story.

Both games will be episodic story-focused JRPGs. This will be a commercial game after the first episodes if there is sufficient interest, but the first episodes will always be free to play. Commercially released episodes, if and when there are any, will include both sides of the story--The Dragon and The Stairway.

Credits Of Particular Note
Main Character Designs & Sprites by the incredible UPRC
Battlers by MilanoCat
Custom Graphics (Jeep) by Nirwanda

Latest Blog

Life Is Full Of Disappointments (so what's another one?)

So, this project has been around for a while and unfortunately while I appreciate the subscribers and downloads that it's gotten, they aren't ANYWHERE NEAR the amount I was looking for to indicate a level of interest that justified continuing this project as a commercial game. The other half did much better than this half (wish I knew why), but it still did not have enough interest to justify continuing commercially. And I stand by my resolution that this would be continued commercially, or not at all.

So: I am putting this game project on Hiatus as soon as I'm done with this post. A friend told me that (I'm paraphrasing) nothing is ever gained by cancelling something or deleting it, because leaving yourself the option to go back and pick up a project years later has no downsides, so that is why Road To Paradise will be on Hiatus, not Cancelled.

Please understand how much I appreciate the comments, feedback, and reviews that I've gotten. I am very grateful to everyone who played this, especially if they found the time to tell me what they thought.

Sorry to any of you who were still interested in/anticipating this project. I have at least one or two projects that I'm at least several months remiss in uploading game pages for: hopefully one of those will grab your attention like it did mine.

Keep on truckin',
- StormCrow
  • Hiatus
  • 1 of 7 episodes complete
  • StormCrow
  • kumada
  • RPG Maker VX Ace
  • RPG
  • 06/16/2018 05:33 PM
  • 11/30/2019 09:48 PM
  • N/A
  • 53573
  • 14
  • 187


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Exciting, but ultimately pointless.
Could you remove me from the users for this game? I appreciate that you want to credit me for using my old game's psrites and I have no qualms about you doing so, but perhaps in a manner that doesn't give me tons of RMN notifications?
sure, sorry! (I WISH this project was generating tons of notifications, lol, but I'll go ahead and remove you anyway.)

Edit: oh, you probably meant part one of screenshotmageddon. Yeah, that WOULD generate a lot of notifications. Glad I removed you before screenshotmageddon part 2.
This game looks, and sounds fun. When might you have a playable demo, or full game?
Thanks! The other side of this game has its first episode released, if you haven't checked that out already.

On this side of the game, the first release of Episode I should be coming out in the next few weeks. The to-do list right now looks like this, ideally:

  • Fix all dialogue boxes and item descriptions so that the new font fits in correctly.
  • Take screenshots/videos of a couple of the features I planned on blogging about last week.
  • Cap off the new version, which will include two difficulties ('Bring It On' and 'I Just Don't Find Losing Repeatedly Very Fun, It Detracts From The Story"), and send it to my two playtesters, kumada and JustAShyDoge.
  • Hear back from testers that nothing I fixed broke anything else.
  • Final check to avoid a disastrous screw up like my release of the other half.
  • Road To Paradise: The Staircase Episode I: Downstairs v0.5 public release.
is it required to have played the other game to play this
@bicfarmer: no! Not at all. And sorry for not answering that like a month ago. :/

A little disappointed to see no one's really played or reviewed this over the holiday. I mean, I get it, Christmas and New Year and all, so if there's one fortnight I could disappear from RMN and expect my download numbers to stay pretty much static, this'd be it. And "no news" is definitely less upsetting than five one star reviews. Still, kind of a bummer.
I think you could do with updating your games Sprites to larger ones that are more realistic in size to your games environment. That aside, the game looks really good and I have subscribed.
ewww earthly humans, you shall never win, magic beats guns every day
I think you could do with updating your games Sprites to larger ones that are more realistic in size to your games environment. That aside, the game looks really good and I have subscribed.

If this was my only project or even my only rpg maker project, I totally would work on polishing a detail like that, but I'm juggling a lot of creative endeavors at once. When a certain threshold is reached here on RMN I'll create an itch.io thingy, so spread the word?
I get the feeling that the other game was made before this one. The first random encounter spammed mass confusion (consistent with the other game) and my party just got wiped. Sorry, dont really feel like playing again. I get the consistency but this means that the hardest enemies are going to show up first on this side and make it difficult to get out of the starting area.
It's really not that difficult. I mean, admittedly, 75% of the reason it's not that difficult is that you have an M203 40mm Underbarrel Grenade launcher that can wipe most encounters in one shot until you've gained some levels and are less fragile and Watanabe picks up a few enemy skills but yeah, I know "spam the noob tube if you want to survive the beginning" isn't exactly the pinnacle of good game balance.

In any case, HEY!, no skin off my back. I love this story and these characters and the worldbuilding I did and the dialogue and yes certainly the gameplay I've created but the RTP games didn't get the kind of reaction that justified monetizing them, so into the proverbial recycling bin they go. Writers and indie devs gotta get used to killing things they love on a fairly regular basis. And considering how sorely I need a source of income, I'm not in a position to hesitate.

And um, yeah, much as I appreciate your feedback, the reviews I have at present are sufficient for me to conclude that this is a case of it's not me, it's you. (No offense meant, I just have a fragile ego and like to sleep at night.) Even if I didn't feel that way, RTP has its roots alllllll the way back in '17 if I'm not mistaken. I've gained a bunch of levels in game design since then. Appreciate you trying it, tho!
I might be mistaken but dont u only get like 3 noobtoobs? I knew that I will be fighting the dragon party so there's NO way I will be using that on random encounters. Also yeah I admit Im not the best RPG player but I kinda have a thing against games where the beginning is too difficult or random.
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