ULEVO'S PROFILE

Game developers, love classic and oldschool games

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Demon Tale

Wow! The profile looks better than the game.

Legend of the Mystical Deer

Very old game engine, praise the winter!

Seasons of RMN IV

It seems that I am too late to finish, and I am troubled by the lack of a good script...

Merry Christmas! (and other assorted holidays)

Merry Christmas! I wish everyone a smooth career in the new year.

Let's work on your game descriptions!

author=Marrend
Okay, well, I'm definitely noticing some things. Perhaps there are a few points I might be getting mixed up with the re-write, but, what I am considering is something like...

Story:
In the year 2124, people became disgusted with the pursuit of material goods. With the rise of occultism, the pursuit is of a more spiritual nature. The social order of old was scrapped, and governments were abolished in the wake of the revolution.

One such occult was an organization called "Experiment No.1". They gathered 12 strangers, and imprisoned them for the purpose of running a dangerous social experiment. Calling their prospective guinea pigs "the chosen people" or "the children of God", they set before them tasks of increasing moral and/or physical difficulty. What kinds of choices will these people make, and what kind of effect they might such choices have on the destiny of Mankind, itself?


Game Details
An escape game, similar to Nine Persons, the game presents a query of how a group of people trapped in a huge underground laboratory escape, the challenges they encounter in the process, and how they overcome it's difficulties. Brand new plot, brand new game architecture, and concept design. The traps encountered during the game, and their puzzle elements, are difficult to solve. This game aims to be more plot-oriented, from Nine Persons.

Personal aside
This is not my latest work. It was first planned sometime around 2014, with a release later. Due to various circumstances, the game's development, and it's summarily release, was delayed. There is a possibility to restart, or re-imagine, this project later on, but, I decided to post the original here.


...this? As mentioned, I kinda feel I got a number of things wrong with what you were trying to relay, and how you were relaying it.
Oh,thanks! I will try this.

Let's work on your game descriptions!

author=Marrend
@Marrend
Maybe you can help...

Wake Up!

It looks better than expected, but there is no text. If it is not a short game but a long one, it should be more exciting.

Let's work on your game descriptions!

The game review failed and was rejected 2 times, the reason is: "Description needs work." At first I thought it was a lack of game introduction, but it didn’t seem like that. I have changed it once, but I don’t know why. Hope everyone can help me. The following is a Summary:

In the 2124 years today, people become disgusted with the pursuit of the material world, and then desire the spiritual world, occultism rises, people abandon the original social order, the government is abolished. In such an environment, 12 men and women who did not know each other were held together by an underground organization called "Experiment No.1." The 12 people who were imprisoned were called "the chosen people, the children of God." They must follow the instructions of the leader of the illegal organization "The GOD ONE" to escape from this pre-set dangerous playground. Every choice they make is related to the destiny of mankind. Choice means the development and change of the situation. This era emphasizes "Choice" more. Can they make the right choice?

Escape game, similar to Nine Persons. How a group of people trapped in a huge underground laboratory escaped, and challenges encountered in the exciting game process how to overcome the difficulties. Brand new plot, brand new game architecture and concept design. The traps encountered during the game, and the puzzle elements that are difficult to solve, how will you untie? The game is more plot-oriented, different from the original game.

This is not my latest work, this is a planned project in 2014. Originally intended to be released in an earlier time period, but due to some timing reasons, this plan was cancelled. File here for now, and plan to restart the project in the future maybe.

Shadow Seeker

In short, I hope to improve this content, otherwise the game experience will be poor (Other aspects are good, there is nothing to fault)

Shadow Seeker

The character’s backpack slot has only six grids. Although I know this is an imitation of Resident Evil, the inventory is so small that there is no place to store key items.