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Ugh, release dates for my game - never again, I swear.

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unity
You're magical to me.
12540
Yeah, unless I'm working on a contest with a deadline, the most I give are vague estimates. Because, let's face it, all sorts of things can happen that complicate how long making the game will take.
Yeah, I hate trying to give an exact date when I have so much work to do and it overpowers me. I regret doing it for mine, and I probably won't reconsider doing it again. Monthly estimations are good, though.
Pages: 1