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Return to Dinosaur Land - COMPLETE Review

I'm confused as to what you mean by "over-long switch door puzzles". I don't remember any level having switch door puzzles except the first haunted house. Is that what you're referring to? How exactly are these puzzles "too long"? I don't understand how one can even be too long. They're usually very quick-paced, really.

As for when you mentioned how the enemies look like they're just filling the space, they aren't. We placed the enemies while creating the levels, unlike what you thought it seemed like.

Anyway, thank you for your review, Isrieri. Wind and I appreciate it very much and we're moderately satisfied with your rating. Yeah, the quality typically increases towards the end in SMBX episodes. About the difficulty curve, we didn't pay any attention to it at all. We realize it's a major aspect of a game to most reviewers, but we just didn't deem it all that important at the time. Wind did point out that Porcu-Puffers' Attack is too hard for the first world, and this particular level has been edited to be easier multiple times, but apparently it wasn't enough.
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