VANIT'S PROFILE

Final Fantasy VII 2D Rem...
An attempt to relate FF7's design to 2D

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author=Zephyr
Where's the zoom-out view of Midgar from Aeris? :(
Other than that, really nice!
Don't worry, I'll definitely be remaking the intro in its entirety at some point. I have a pretty good idea how to do it now too, but I'm probably not going to touch it until atleast the bombing mission is done.

Whatchu Workin' On? Tell us!

author=dragonheartman
Oh my... Vanit you're at it again. Your maps look great to me--no need to improve upon them anymore. Gameplay and functionality would go first, I'd think.


;)

author=geodude
hope you're using shinra sans serif! or equivalent
If you're refering to the ingame font, I'm using the actual FF7 font that I ripped myself. With that, using the pic pointer patch, I've made my own custom text system that produces the exact same look as in the original:



This also allows me to do some text effects that the game wouldn't feel right without; like those occasions when characters interupt eachother or there's 4-5 textboxes on the same screen with them all going "woah!" etc.

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All dithering was done by hand, but yeah photoshop has done the indexing automatically and so it looks a little harsher than how it was intended (it looks A LOT better when rendered in rm2k3 also). One of the issues I've had is that since I'm lifting my colours directly from the pallete of my reference pics, by the time I've drawn everything I've gone over the 256 colours and to compensate photoshop squashes the colours when I index.

The dithering is intentionally "shitty" though. One thing I think people forget is that the backgrounds in FF7 were pretty shitty too: they were oversaturated and in a lot of cases they also were using too many colours. Look at my reference pic and you'll see what I'm talking about:



Part of my style is to replicate this "shittiness" by dithering in the way I have so it feels and looks really authentic and I'm pretty happy with the results so far.

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Well the reason the acronym matters is that there's so much discussion about FF7 remakes on the internet that my game would be very difficult to find unless I give it its own acronym. I appreciate the input but I'm sticking with FF72DR as thats what its been in my head for like 3 years now haha. I'm not even sure it qualifies as a demake as I'm preserving ALL mechanics. Anyways, does anyone have any thoughts on the background I posted? :3

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author=Craze
Does "FF72DR" stand for "Final Fantasy VII 2-D Remake?" Because, uh, looks a hell of a lot like a demake to me. You are obviously motivated and somewhat talented, but... meh ^ 7.
If anything I'm calling it a remake because 2d demake doesn't exactly roll off the tongue, additionally ff72dd is a hexadecimal value so it'd muddle any attempt to google it, but googling ff72dr gets only stuff related to my remake. I can appreciate that some (many?) people dislike the concept on principle regardless of the quality of implementation, and as such I'd prefer you'd keep comments like that to yourself as its just not useful feedback to say the least.

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Just to give people a taste of whats to come, this is basically the quality of what you can expect from FF72DR. This background isn't quite finished yet as it still has placeholder textures on the ground, I still need to do the proper lighting on the path and the dirt around the various objects, but its getting there. Does it look familiar? :)

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author=SorceressKyrsty
Vanit, you have far too much patience.
You have no idea how often I get this reaction. :P I should have a small playable demo soon that'll include part of the bombing mission.

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lololol the attack one is old, but the magic one is new. :P

Whatchu Workin' On? Tell us!




Just the attack animations I've been working on for FF72DR. Also got a few custom backgrounds I've been working on but I won't be sharing those just yet (not using chipsets, every area is completely redrawn). :)

Train sound effect?

I can provide you the one from FF7 if you would like.