New account registration is temporarily disabled.

VIONNETA'S PROFILE

Search

Filter

DELETED

Ooo I was hoping when you'd update this game. c:

Good to see you back!

Demo Released

Charging is essential for survival because it halves damage. Syou explained this in the battle tutorial and it should be taken advantage of unless you feel like you can survive a couple of hits without guarding.

Defeating the demon is extremely easy if you just put your mind into it. Try to utilize Juirl's recovery spells, especially "Relent" (Which recovers your HP by 10% for 10 turns).

Kain also has a skill called "Rangebreak" which reduces all enemies' defenses (significantly!) against ranged attacks.

The demon only has 2000 HP so if both characters have a full EX bar, you can instantly kill the demon if you debuff it with Rangebreak and use both EX attacks in one turn.

And if you feel like Juirl is going to get OHKO'd, have her be a heal tank by charging every turn, keeping dibs on her recovery skills, but more particularly "Relent", while Kain can do all the attacking.

The EXP rates are natural, especially if your stats increase drastically per level (And I'm talking about stats that go over 1000 in high levels). Though if you wnt to level up quickly, fast-paced battles are possible if you do a preemptive strike against enemies. Just use a lv.3 AOE attack immediately and the battle will end as quick as lightning. Also, rare enemies sometimes spawn, thus giving an additional EXP boost.

Loots are also fine because of the "Fortune" system. The more fortune you have, the more common loots drop.

Demo Released

Hey thanks for the feedback!


2 NPCs, a woman and a mustached man, are uninteractable, rendering me unable to continue the prolouge.
I find it peculiar that you can't interact with the woman and the 'stached man in the intro stage, because me and a couple of guys didn't have any problems with it in our test run. I'll have to see what went wrong with that. Try playing the intro stage again and see if you can talk to them both.

EDIT: Oh I see the problem now. If Kain finishes talking to all of the people, a switch will cause those two to become stuck. I'll fix this immediately. So if you want the play the intro stage for now, talk to those two first, and then the rest.

EDIT 2: You can now download the patch to fix that minor problem.

About controls for running, I prefer running is available by button hold, not by one press mode switch. Is there any option for that, though? Able to run is very welcome, though.
That's what I had it initially, but putting it as that will make the game lag for some reason (probably because it conflicts with the massive parallel processes I have in my common events section), so I changed it to tap to run.

I find it difficult to navigate who I control! With the chaos and party leader KO = Game Over thing, I got mixed with other party members. The best if I only control the party leader, avoiding chaos. Is this thing fixed to RM2k3's battle system? The battle system made me don't have time to appreciate the battle sprites, as well, with the chaos all over there... If it does, forget this part...
I was hoping this would add some more difficulty and challenge to the gameplay, because you now have the burden of protecting the party leader at all costs, but at the same time, keeping your team in tact through your own actions. I really wish you can only control the leader, but 2k3's limitations prevent that. So yeah, to sorta balance this "chaos" out, recovery items and skills (minus revival items/skills) are all-target.

To a plus, while enemy is acting, I can't move my cursor, hindering my reaction.
I can't do anything about this either. I think I've read somewhere before that DynRPG tends to make that pause happen during enemy attacks. So unfortunately, you're going to have to stick with it.

Did I found that in EX Mode for Kain raised his ATB charge speed? It didn't happen to Juirl, however. Is it only available for Kain, or it hasn't been implemented yet for Juirl? Did I notice that Kain's HP decreases gradually in EX Mode as well? As I play further, seems that it's unique to Kain alone.
Yes it's unique to Kain (Both story wise and gameplay wise). I won't spoil anything though as to why he's "berzerk" whenever in EX mode. c:

The basic is to make sure Flow is enough to do... just, the most effective things
available. With Flow is set to 0 each start of any battle, seems it makes Charge too essential for survival. Not to mention the normal attack is very weak to near useless compared to other skills. Most of the tactics are just about to effectively use what's available.
Normal attack is actually very effective against some enemies. (Like the bees in the forest. They die in 1 hit xD)

If you can continue the intro stage, a battle tutorial will explain to you everything about the battle system (and different types of attacks!) I use and as to why charging is very important. But since you didn't really get to play the intro stage, you missed out on this, so I think this probably impacted your thoughts about the battle system.


Is the construct thing still in development? I have no idea of it's use. Or merely lacking available skills to construct?
It's complete, and to unlock more of them, you're gonna have to use a "Skill Module" which you can obtain (Many ways to get them too) as you progress through the game. Right now, there's no way of getting the modules (Unless you've tweaked with the game using test mode).

So much Touhou tunes. No, I don't offend this, really :) Just... After knowing it, I cannot unhear it... I'm interested to know which Touhou albums you pick for the game :) No, more like, pretty much is from shmup games. I notice BGMs from Cave games.
I'd list them all, but that would take me a great amount of time... XD

Oh, about where I got stuck... After opening the door at the Kusanagi cave, there's a path further that teleported me back to where the door is.
Yeh, you can't really progress any further than that, which marks the end of the demo. (You may want to go back to the Murasaki Residence though... ;D)

However, shouldn't the enemies' pattern gain more attention? I do found satisfactions from unleashing flashy moves, but should the enemies have more care about their defenses, pattern-wise?
I plan to do more complicated patterns for later enemies and bosses. Right now, I feel like the enemies shouldn't be as smart at first because you know... this is the beginning of the game. XD

Demo Soon!

author=wltr3565
May we know the upcoming demo's size? Some countries like mine will writhe from large files do a dreadful internet limiter named quota :(


About 109mb. Can you take that much? o;

Heroes of Umbra

@dragonheartman

Ah. Well I kinda knew that some skills weren't implemented yet, but nice to see they're confirmed as WIP.

Also, I'd rather chat with you through MSN, Skype, or Facebook if you have time since I'm probably going to discuss a lot about gears and weapon types. (And I can possibly make sprites for them too since 8-bit/16-bit spriting is also my forte.)

Just PM me if you wish to exchange contact infos! I'd be more than happy to help you out with your project XD

Heroes of Umbra

So I played the game with a couple of friends and they took a liking to it. In fact, they got addicted for a couple of hours just grinding themselves off in the forest XD

Anyway, during our adventures, I found some things you might want to look at:

- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XD
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)

I might have missed some, but oh well. Can't wait for more updates!

Heroes of Umbra

My first glance of this game: "Oh hell yeah."

My first time playing it: "OH FUK YEA!"

Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.

I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.

Divine Retribution

author=The_Stillborn_Child
In need of some music?

http://rpgmaker.net/forums/topics/12507/


I don't think I'll ever need those, but thanks anyway.

Revelation Chronicles: Edel Sky

@Dragol:
Sorry man, but good news is that if you finish this one, you won't have to start all over again for the full release.

@Neo32ru:
Not right now, but if you want I'll put you in the reserve tab for later testing. Just PM me your MSN (If you have one).

WELL THEN.

- Good point about the save anywhere idea. I should start doing that while the game's incomplete. (Probably do a patch at some point)
- You can fight the plants as they don't impact the story path anymore. If you know how to beat them, then congrats, you've opened yourself some new paths to use in the future. If not, you can have Creux tell you the clue on how to defeat them ( that is if he's in your party while in battle).
- Yes. It's necessary to destroy the save point because Syou's a troll *shot*. Don't mind that, it's only a running gag between me and a group of people, so consider that an easy easter-egg.
- Deshell lowers defense. Yep.
- LOL oh god, sorry about that mapping mistake.
- Maybe I should increase the recoil of the enemy by 2 more steps if you've successfully fled from it.
- Dem bats. I Totally forgot to fix their path. Sorry about that.
- So EXP is too low. I see, I'll go tamper with that whenever I have the chance xD
- Kozi, I only removed him because I'm currently constructing his sprites atm. He'll be one of those "Special" AI-controlled temporary 4th party members. c:
- Glad you liked the new battle system c: And yeah, I'll go look into those enemy paths and hopefully make them easier to escape.

With that said, thanks for the test run!