WHITELION'S PROFILE

You may remember me as YoshiJRC. I've been around a long time with little to show for it. But I mean well!

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Under-Rated Games People Should Play

Brain Lord is great. I'm a big fan of those kinds of puzzles that require a lot of thinking and not just pure trial-and-error.

Cell phones.

I used to have the MGS codec sound for when I received texts. I had to get rid of it because sometimes I'd just be sitting in silence reading a book or something and it'd go off and scare the shit outta me

Cell phones.

I just got an HTC One about 2 months ago, before that I'd been using a really old RAZR. I didn't really feel like I needed a smartphone, and I probably would've held out longer on getting one, but it was a birthday gift from my mom. And it is pretty cool. The app that tells you when the bus comes has been helpful, and I've been having fun playing Scramble with Friends (I played Words with Friends and Draw Something for a while, but I'm bored of them). It's also got a pretty cool camera that can take pictures really rapidly.

A Look at the Crazemind: Making a Crazegame

#6 is good advice. Having chests with cheap items that exist just because the programmer decided the dungeon needs a certain amount of chests is a trend that needs to die already.

Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games

I've always been a fan of NPCs who say more than one thing. Like, when you talk to them a second time they have a follow-up to the first thing they said. I also like NPC dialogue that changes according to big events that have happened in the game. Some might call it a waste of time to write that much NPC dialogue, since not every player is gonna spend that much time talking to them, but I dunno... I think it adds a nice bit of atmosphere.

Under-Rated Games People Should Play

the Growlanser series. In the US, we've only gotten a few of them... Working Designs' last move was to localize II and III in a collection (Growlanser Generations), which is the one I most recommend.

The games have a cool battle system that's a weird hybrid between Turn-based and Real-time strategy. It works well and makes for some challenging battles, especially if you want to get the past endings.

Also, since it's Working Designs, expect lots endearingly hammy voice acting (and I do mean lots. Even NPCs are given voices).



EDIT: totally missed that someone else already posted Growlanser! Sorry! Oh well... even more endorsement for a great series!

Bad Moments in Good Games?

I would've hated star ocean 3 if I hadn't had so much fun with the battle system.

Lame plot, weird prog rock-ish score, boring characters (well I liked Albel but that's about it), but a fun battle system.

Bad Moments in Good Games?

An obvious one but... The Little Mermaid portion of Kingdom Hearts 2. There were probably other questionable moments the game(though I enjoyed it overall) but there was just no excuse for that. One of the worst moments in the history of gaming, for sure.

Bad Moments in Good Games?

author=UPRC
The Fade in Dragon Age: Origins. A lot of people seem to hate that portion of the game and I don't blame them. It's so dull and repetitive, and the fact that it goes on for a good 20-30 minutes is just awful.


The thing that makes the Fade part suck is that it kinda just comes out of nowhere and you're dragged into it, just when it seemed like you were almost done with the tower. It wouldn't have been so bad if you were given some notice.

How planned-out should your RPG be before you begin?

Thanks for the answers guys.

I've decided to go the route of doing lots of planning first. I thought it was going to be boring but I've actually been enjoying it a lot... just brainstorming ideas and then writing them down, and then later thinking of ways to improve on those ideas. It's actually kinda fun.

I haven't gotten very far yet, but I've got some good ideas... they just need to to organized.