WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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The Most Stupidest Game Ever - Re-duh!

Holy shit, I remember this game! I'm going to kill that save point!

Chronology of the Last Era

To be fair, he had no idea I would pop out of nowhere and be back.

Heroes of Umbra

How was the engine put together, what's it written in, source code? etc.? etc.? Just a curiosity.

LandTraveller

There's only been a period during the summer when I had to stop. I've been writing the newer LandTraveller engine and model this whole time. I'm just posting this to let you know this project hasn't even halted. Game design documents for what I settled on as the final gameplay will appear soon, too.

LandTraveller

are you going to have players craft tools and have them decay?


You can craft your stuff, but there's no item durability and breaking.

...It would allow extra room and fewer trips to the inventory screen to constantly reshuffle dirt and wood and stone (or whatever). Just a thought.


It's an interesting suggestion that would only work for this game since when you click at a block, you plan to break it. There's already lots of other tools that are just "key items"- you just need them in your inventory for them to work. I'll have to figure out a graceful way to implement it later, so I'll write it down in the list.

LandTraveller

I like how when you google LandTraveller under images, mine and LockeZ's avatar pictures come up near the top. We are re-defining "LandTraveller"!

http://i103.photobucket.com/albums/m134/WolfCoder/lol_zps40e71fd3.png

LandTraveller

When you're on the multiplayer test server and you want to see other people, I recommend you get some friends. Nobody's going to be there all the time until there's actual content so it's going to be empty (I saw you gave it a shot).

It's a game built for the community (of retro gamers in general), so it's free with post-development crowdsourcing (donations, etc.).

LandTraveller

at char select screen, can you make the pop-up text appear on the other side of the mouse when it would block the stats? it only happens when hovering over a few animal types.

The tooltip placement can only be so smart and the character menu is really clustered. You can make the window any size you want though.

single player doesn't seem to work. when I create a world it says enter name but won't allow me to type anywhere.

You gotta click in that box at the top right.

I would like more colors, or better yet RGB sliders, to choose from.

I'll think about this one. I would have to limit the luma and chroma such that it doesn't screw up in the character compositor's tone function (it's a combo of add, subtract, multiply, and saturate).

I cant move my mouse while pressing any key. is that intentional?

No, this sounds odd. Nobody's reported this before. I can't reproduce this on any of my machines so I can't see what would be strange and how to fix (the mouse cursor is always movable for me).

so what are the buttons? other than the obvious, I found tab opens the inventory and space is jump. escape opens the inventory, too.

That's about it, you'll see the rest of the controls shown to you at the right for CTRL, ALT, and Z. CTRL/ALT shifts the build cursor up and down and Z cuts away everything which is very useful underground or when making a tricky jump.

it's difficult to jump only 1 space forward. so if I make stairs with only 2 steps, ill jump right over the whole thing if I try to climb to the top. unless I pull back as soon as I jump, which is annoying to have to do. if only I could move after jumping straight up.

I actually originally wanted Castlevania style jumping where you keep going until you land, unable to control anything. I compromised with my test group to let you break by rocking WASD in the opposite direction if you need to land on a specific spot, but unable to change direction. When flying is implemented however, you'll be able to go anywhere you want at any time in air and can hold space to fly up.

after I click an item in my hotbar, it sticks to my mouse and the only way I can get it off is to click something else is the hotbar. what about right click to clear it or something?

I'll write this one down, I can't remember ever needing to do this in other games, but it's a nice touch for people who want to do this. I always click in the spot where it was if I change my mind.

is there, or can you add, camera rotation? this kind of game will be difficult without it.

There will never be camera rotation, this is an old school top-down isometric game. Adding an integral 4-direction camera angle change would become extremely disorienting- Breath of Fire had a part of the final dungeon do this on purpose to disorient and confuse you. If you need to see what you're doing around your feet, press Z. If you're underground, it will toggle for you. Camera rotation would be useless in seeing any better underground.

I like the idea but my mouse+keyboard functionality issue makes this sluggish to play. it takes a few seconds for mouse control to come back after pressing a key.

You should be able to move your mouse all around even while holding keys. Is there anything hooked into your keyboard input or something that's causing an event jam? Do you have an external USB keyboard to test with? I've noticed on some "gamer" keyboards and cheap keyboards that the input is very delayed and/or sticks.

I can't seem to figure out how to do anything interesting

There isn't much implemented yet, I'm currently working on your ability to grow tomatoes. After that, it's all the weapon types.

I have no idea how to do anything and can't immediately figure it out.

I'll write tutorials once I figure out how the game should work. A constructive action RPG at this perspective is new and bizarre, so I'll be thinking of clever ways to make everything easier. Despite all the effort I put into the building reticule, it's still sort of rough and needs some polish.

The game also has this bizarre effect where the longer you play, the much easier it becomes. I constantly have testers telling me "good job on making the building cursor act better and the building better" even when I haven't updated anything on it.


PS:
Haha, "Rygar".

RPG 20XX Engine

Why don't RM20XX read the RTP path from Windows registry?

Even though Windows has lots of guards in place, I'd rather not mess with the registry. Like I said, RTP was a horrible idea (and you see one of the reasons why), if you don't want to copy the RTP so it matches one of the default paths, then simply paste it over the target game to make it portable.

Most sane game companies just give you the resources and you import only what you actually use instead of expecting everyone to install the stupid thing.

I may remove the RTP path system from 20XX since my implementation is a duct-tape hack anyway and is causing problems. There's tools out there that more neatly make any game portable. If I find a good one, I'll link it here.

Please note that my game is not an actual game, it's just a test of the engine.

Even better since it was a project folder made specifically to cause some sort of bug to happen.

Be sure your test sample works just fine under RPG_RT- it could be that your game is simply bugged and not me!

RPG 20XX Engine

Damn... RM20XX can't run on my computer. It shows up a message about missing d3dx9_42.dll file upon starting. I already have DX9 installed so why this is happening?

My engine uses D3DX9_43.DLL which comes with the download regardless of your DirectX version, so I don't know. Try renaming it to D3DX9_42.DLL

You probably have an old version of DirectX 9 installed, most likely.

There is a problem with fading, as well as timing with events i think, i'm not sure, i know is i tried it with this one game i have, and at this one part of the intro where people walk in this door, the door does not animate as it should, and the NPCs get caught, and nothing moves forward things just kinda freeze up.

You should send me "this one game", then I can check.

Files that are supposed to come from the RTP and not the folder the game is in, does not seem to work, unless were supposed to make sure the file is in the folder with the game, and that's just how it's supposed to work.

If you installed the RTP to a different location than the default on your C drive, it won't work. I strongly recommend you not use the RTP ever again, it was a bad idea on Enterbrain's part. My engine attempts to find all RTP locations on 32/64 bit machines as well as the English/Japanese variants.

I'm playing an old game called Kindred Saga, seeing how it would fare, and there are some bugs, but it was an old RM2K game, not a 2K3 game, is this engine only meant to work with 2K3 games?

The two game data specs are nearly identical, but you'll have to wait longer since the CTB battle system will be implemented long after the ATB one. Otherwise, the game should simply run.

One final question, will this engine come with it's own editor eventually, or is it just supposed to be something that you use to add enhancements to the game?

I don't have enough time for the editor, I barely had time for this.