WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Back in my day we had things called lines in which we wrote text on.

Game File

having to wait on a guage is not too fun to me

Then you don't know me very well. "Waiting" and "furious" aren't the same thing.

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On line
online
On-Line
On line 3

Tileset Format

I don't know that I do. I've yet to receive materials from anyone.

Select Engine

Says it's GPL3 software on the front page. Source code here.

Okay so.. you can write you own.. instructions or something?


On line 3

Tileset Format

It's quite legal:

I'm using and posting these tiles for a demonstrative non-commercial purpose that doesn't devalue the original product (RPG Maker 2003) under the Fair Use doctrine of US Copyright Law.

However, I think someone at some time volunteered to work on assets that would come with RPG 20XX. Anyone can submit stuff for this purpose, I'll look it over and then accept or reject for official inclusion.

I'm just using 2003's stuff to test the engine for now.

Tile Draw

I posted pretty fast. I've already got the debug map view mode working in the engine (like it was way back in fall 2011). I'm finishing up the remaining features before I enter a release candidate phase.

Tileset Format

You can create any combinations of tiles automatically as though you did have control over all three layers. It actually controls pretty smoothly.

Another reason is you can use auto tiles on the upper most layer as a means to create cluttered tree tops(foliage) above everything, something i tend to do a lot in games.


RPG 20XX lets you do that just fine. This is the reason I decided to even have another layer.

Map Editor

I kind of threw it in but I never officially said anything, but yes you'll get the square thingy. Technical term.

sure he showed
correct, he did.

I am neither woman nor man but wolf!

Game File

People might want to move around and alter the battle HUD a bit too. I'll figure out a solution later, but I think having a layout editor would work where you move the HUD and player positions around. That would be the same editor dialog where you would add an additional display for something like I see people trying to do in 2003 all the time (when they add a game mechanic on top of the default battle system).

The rule is that RPG 20XX is not allowed to have a scripting language (like RUBY-RGSS) since you would use 20XX or 2003 because you'd rather not hack up stuff trying to edit something in a simple way.