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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

"Q: For the battle system, will I finally have full event options available? Or is it still the basic system, I'd like to try to add animation to monsters if I could... (standing in one spot and shifting a little every so often for example)"

I've been thinking about just implementing animated monsters. Not sure if I will though.

"Q: Is there finally no limit to chipsets, and will I finally have more than 256 colors?"

There's was no limit to chipsets in the first place, and I've already implemented 32-bit alpha as you can see in that one screenshot. Just have the file you really want to use in the engine with -2x before the extension (example-2x.bmp)

"Final question, and probably a stupid one, but I'd like to ask it anyway: Is there any plans to add a graphic tool that's fully compatible to the system to allow for custom graphics? I only ask this because my old version of IDRAW isn't cutting it for XP..."

I can pixel art just fine in Photoshop and/or GIMP. There's other tools out there too specifically for pixel art and animation but I haven't gotten them. Picture editing is beyond the scope of this, this is just a file replacement for RPG_RT.exe

"EDIT: NVM, you are. Is there a comprehensive list of the changes/bugs fixed?"

It got annoying keeping that thing up because I keep changing things. It'll be out once the engine is closer to being complete. Since this is being programmed from the ground up, all of the old bugs of RPG_RT.exe have been eradicated. This means there is going to be an entire set of new bugs that I'll be fixing after initial beta release. Unlike Enterbrain though, you'll be able to bother inform me and I can roll out updated versions.

RPG 20XX Engine

From the looks of things, I'm going to roll with a version that's almost complete in time for Christmas. It should be nearly operational- events working with possibly even battles.

RPG 20XX Engine

(And makes my dream of porting my own project to a mobile platform more plausible.)

FMOD and SDL are already mobile, it's only a matter of making an OpenGL port or something. Unfortunately I've got the annoying windows.h file everywhere. Still, wouldn't be a that hard a feature for portable phones and GP32X. I'm developing all of this on a netbook, and I actually plan on intending this to be part of the Games for Netbooks Platform. I wonder how hard it would be to port this to Windows Phone 7?

If you are ever recruiting programmers, I'm sure plenty of us *cough* here would be willing to help. :)

I've totally got this, but it's open source LGPL and programmers can modify the engine to fit their needs. If someone optimizes code to do the same thing but way faster than I, I can update the engine with it and add credit.

RPG 20XX Engine

Don't worry, my scouter can read power levels over 999 or 9999. I've left only the edge cases (value equals zero, etc.) so all values can go up to the limit of a signed 32-bit integer which is something like 2 billion positive and 2 billion negative. It all depends on what the editor saves so if you unlock it there with a lil' hack my engine won't have a problem.

@Kazesui that actually happens in RPG_RT? Haha, I wouldn't be surprised. I'm not going to open RPG_RT though, this is a backwards engineering project not a reverse one so I'm writing all my own image routines in D3D.

RPG 20XX Engine

I do not have legal rights to distribute the RPG Maker 2003 editor. I also can't help you find a copy of RPG Maker 2003 because it's against the terms of service of this website. This is only a replacement for RPG_RT.exe, the engine that comes with RPG Maker 2003. You will need the original software for everything else.

It's not that hard to find and some members here can even help you purchase a legal copy (you'd then have to apply the RPG Advocates Patch though if you did since it's in Japanese)

RPG 20XX Engine

"the one that you have up for download does not work on windows 7 ether when i try to start a new project it says that it is unable to do it"

That's probably because my program is not an editor, only the engine.. Well that is my assumption since you're being very vague.

"under the "animations 2" tab, we can only have 32 different poses for in battle, which is actually kind of limiting for me, since I'm trying to do different severities for different status effects, or a unique casting animation for each element. If that number could be increased a good bit it would give people a lot more freedom."

Talk to Cherry for editor changes, my engine is only the executor. My engine doesn't care how long your animation files are.

"Speaking of which, how about some sort of option to tell what statuses your party members and enemies are currently afflicted with? Is this doable?"

For multiple status effect feature enabled, I'll actually have an extra optional resource that maps icons to skills. If this file is found, the icons inside will be displayed over battlers' heads. I'm not yet sure what convention I'll use to define what icon is what effect. It might be even something as crude as in-order where the third icon is the third effect.

"Lastly, is changeable resolution for battles so we can have zoom modes impossible?"

For any file, if it has another file with -2x at the end of the name, that file will be the actual one loaded in my engine. For example, a double resolution chipset for main.png would be main-2x.png. This is enabled for all resources, including things that aren't images (and it seems to work fine so far).

If your entire game is full of double resolution resources, you can add VideoSize=2 to the RPG_RT.ini file in order to force a minimum video scaling on the resolution. I'll be releasing these as a binary sometime later.

RPG 20XX Engine

It pops up with some dialog saying something vague about it being the wrong operating system version. Or it can't run or something. I have to run it with Admin in Windows XP SP3 mode for it to work.

What's even stranger is that I only sometimes have to do this, sometimes it actually does just work- it's so random.

I'm not worried, the part I actually give to people has the engine and when my engine is finished it can ship out on Windows 7 just fine.

RPG 20XX Engine

That's funny because if it were not for my ability to read Japanese, I couldn't be anywhere near as complete as I am now. There's some really amazingly complete documentation on this sort of thing but it's in Japanese. I can't even seem to get the URL copy paste to work here because it's in that ugly web safe % code

でも日本語があまり上手じゃないね~

What's even funnier is I found an error in their tile decoding article, they had one pattern repeated twice. It's a wiki so I fixed it for em'

RPG 20XX Engine

No it doesn't right away, you have to do some weird tricks to get it to work. Anyway, I'm developing 20XX on a windows 7 netbook so at least my engine itself will run in Windows 7. It'll even support the folder model from Vista and above for saves and global settings.

RPG 20XX Engine

Until Cherry makes it so the editor can load and display 32-bit pictures, you could have a picture for the editor, and a second file beside it with -2x at the end. (main.png and main-2x.bmp for example). It'll have the result you see in the image I uploaded.