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One Thousand Words
Oh yeah color keying or not color keying works, I already tested that. Also, the more people that tell me they're going on hiatus to wait for this thing, the faster I push forward since I want to see what you do.
One Thousand Words

This just in, I've implemented fades. Funny you mention that. Now top/bottom transparency has a beautiful use.
Much More Progress
Much More Progress
It was -21.11C here in the middle of the desert, we'll be glad if we actually make it to 0C this weekend.
Calling All Artists
But why the facesets have to be pixel art? :/
It's a unity thing. You don't have to do everything or even lots, you can pick a section you're best at.
AAAaaalso, what about Icons?
Draw up some full color 16x16 per icon versions of the ones in ExFont. And then I need an icon for each of the item categories (each kind of item in the editor) since I'm going to use a alphabetical category tab version so you can quickly find items.
And are we redoing the original characters or what?
Pretty much.
Are we keeping the original battlecharsets style?
Make it cool, make it kawaii anime but for the love of everything set to ones and zeros you don't have to draw a bunch of creepy smiling bobblehead fighters.
Don't forget you need to also match the old filenames and content types of those files. But then you can also have additional artwork if you feel the RTP is missing something everyone could use. Just don't go too crazy.
And remember that even if you submit something I don't think should be in the 20XX RTP, it still gets used and placed in the extra RTP for everyone to use and import from.
GUI Builder
It only happens every time you write 1 into F, so this parallel event writes 1 into F every frame. Nothing gets cleared so you could just update what needs to be updated. You pretty much got it. You'll get to try it out for yourself soon after the Disco Inferno competition.
You can draw as many GUI elements as you have memory and power.
You can draw as many GUI elements as you have memory and power.
GUI Builder
author=ChaosProductions
I'll admit, I'm still kind of baffled as to why you chose variables for something like this and not, say, comments or messages. Any particular reasoning?
Comments are supposed to do nothing, and it could get really messy with messages. This is why you should stow all the drawing routines into common events like Draw Score Bar or something. Back when you had 100 or so lines of code to draw numbers, you would have done this anyway.
It's modeled after actual syscalls where you put some values into registers and then call syscall. Can't think of an easier way to do it than this.
GUI Builder
author=Kaempfer
What distinguishes regular variable changes from syscall changes? I am sort of dumb, please use small words to explain.
Nothing.
When you write something to F in the example, my engine then reads all the data in the other variables and then does the action.
The default is variable 1 for A, 2 for B, 3 for C, 4 for D, 5 for E, and 6 for F but you can change this. You'll need a line in the RPG_RT.ini file like this though for anything to happen:
Year=20XX














