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Red Screen of Death
I'll look into them later. The person telling me to use a different emulator for the GBA is the same whacko that packed a .iso with that horrible compression program that took ages to decompress an .iso and it only shaved a few MB off of the total file and they zipped it anyway defeating the purpose.
One of the things I'm going to build is an executive and a commander. The executive will handle what happens when you play-test because it has to generate a resource script, compile, and then run all in one go so I don't have to keep doing all of it myself. It will also handle the testing if you want to change engines and such later when/if we port to things.
The commander is actually the program that will organize and open resources and such and open them with the correct editors. It's actually the heart of the program that will be the complete NovaForce editor in the end with the other programs I've been writing built-in.
I could adapt this same toolkit to open and handle .wmp/.wmb files and data for WeaponBirth as well to make things easier, and there are many things I could do but for now I'm focusing on getting it to run at all.
One of the things I'm going to build is an executive and a commander. The executive will handle what happens when you play-test because it has to generate a resource script, compile, and then run all in one go so I don't have to keep doing all of it myself. It will also handle the testing if you want to change engines and such later when/if we port to things.
The commander is actually the program that will organize and open resources and such and open them with the correct editors. It's actually the heart of the program that will be the complete NovaForce editor in the end with the other programs I've been writing built-in.
I could adapt this same toolkit to open and handle .wmp/.wmb files and data for WeaponBirth as well to make things easier, and there are many things I could do but for now I'm focusing on getting it to run at all.
Red Screen of Death
What I would need is a DS emulator that actually works. I doubt there's one out there that runs at commercial accuracy, but it would allow me to port this game to the DS as well.
Red Screen of Death
VBA emulates pretty close to my actual hardware, I don't really need anything else. You're free to use any emulator you want to test anything we release, but there's also going to be a PC version anyway.














