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Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
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A top-down constructive action RPG.

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Trigonometry script for rpg maker 2003

A moment of dread came over me when I saw I had new notifications for this thread, but it turns out its because there's two people here doing good work updating a (by now) legendary script. Keep it up, and thanks.

This thread is eternal.

Trigonometry script for rpg maker 2003

What is this thread

Trigonometry script for rpg maker 2003

I love how forums never change


I can't fun too much, I was like this back in 2009 when I first joined. There's nothing like being an edgy college undergrad on the Internet.

Trigonometry script for rpg maker 2003

Windows 8 and RM2K3

I remember API calls that handled movie playing for you and a demo that came with an old version of DirectX that showed off playing a movie file as a texture to a cylinder. You generally don't ever want to decode movie files yourself.

Don’t Throw Away That 2k3 Just Yet

I'm demonstrably one of RPG Maker 2003's biggest fans, but I can be critical of everything, even of myself and the things I love.

Frankly, it's a good fucking engine and personally I love it to bits.


I've defended it, but it's still one of the worst engines I've ever seen if you compare it to the world (and not to other versions of itself).

It isn't very robust at all- you can't do something like swap out all statistics and battle calculations yet keep the same battle engine. Unless you do something absolutely crazy with RPG Maker 2003 which usually results in a lot of tedium, the games made with it are all the same. Again however, this can be said about VX/Ace since most people smash the same scripts in. No RPG Maker series of toolkits in existence simply hands the author simple building blocks to make their systems with. I'm not counting RPG20XX yet because while it does this, I haven't written any tutorials for it yet (and I need to declare BETA before I can write any).

No tutorials means not user friendly and therefore might as well not be a feature.

but otherwise it's a great engine that still has many years left in it's life.


It had many years, but it's still too old and unstable to be reliable. The only long lasting projects are ones with maintained source code. It's only still here because nobody has finished a toolkit that is just as easy to use yet far superior. But many of use are close, I give it 4 more months before this changes.

Yes that's right, I'm afraid it's already dead.

Don’t Throw Away That 2k3 Just Yet

Your article pretty much only says to me that 2k3 does work, but the newer ones are still better at it.


OK. RPG Maker 2003 runs smoothly on my machines while, for some reason, RPG Maker VX/Ace lags down to a more "cinematic" framerate. At least RPG Maker 2003 was optimized for the arcane DirectDraw/etc. technology that was still in use at the time.

Also, some people prefer the tileset model of RPG Maker 2003 and XP over VX/Ace.

Most of the features I'm sure you'll list next are achieved through a Turing's mudpit of smashing barely compatible scripts together. However, in this category, I'm afraid RPG Maker 2003 can't win either without all the hacks people put into the engine. While they work, they reduce the overall stability of the engine as opposed to engineering from source code.

Plus, you can totally upscale 2k3 sprites to feign a retro look in VX ACE.


But they still don't look right and the moving objects don't align to the resolution being faked giving it that weird PS1 2D game played via emulator look.

What Kurt Vonnegut Can Tell You About Game Design

What's with all the article necros lately.

Don’t Throw Away That 2k3 Just Yet

I'm glad you wrote this article. It's good to highlight the pros to an old version that can accumulate cons. I look at them more as RM versions for different purposes than chronological updates that unquestioningly replace the former.


..As opposed to a game engine series where each newer version is a more optimized, updated, and overall superior engine that still maintains all the previous features like a good game engine should actually be.

I hear the "but it is to keep them all unique" excuse all the time.

Don’t Throw Away That 2k3 Just Yet

I thought EasyRPG is sort of dead. There is OpenRPG which suddenly woke itself up. The website claims "initial release soon" but 0% engine completion at the same time. It took me the better part of a year to not finish RPG Maker 20XX's RPG_RT replacement so I fear he's grossly underestimating the job.

He's also one of those people who believe in "The Year of the Linux Desktop" despite according to Valve themselves Linux still only has 1.20% of the Steam usage and these were the guys really pushing Linux gaming.

And, let's be honest, you shouldn't have that much faith in me either... but I guess you still have to put yourself behind one of us trying to carry RPG Maker 2003's legacy.
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