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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Asset Starter Pack

No, it seems like I'll be putting this back into hiatus, things didn't quite work as I planned.

Tech Demo

I managed to get a couple of other Sofias running around as other character entities. Things are going to get even more challenging since I have to optimize all this code.

Gameboy Color

Tilesets end up being extremely tiny for what can be loaded at once. Most of your typical 16x16 tiles end up being comprised of combinations of 8x8 fragments like these.

Gameboy Color

There is a C compiler out there called GBDK but it tries to abstract too much away from you and its hard to manage your own ROM banks and MBC controls. Its been much easier to just write the assembly directly. I'm using a custom assembler so it can convert assets for me and assign them symbols automatically.

I actually have little experience writing assembly myself, my routines might end up being horribly unoptimized. I'm not exactly wizard tier. You wont see me do anything remotely this insane.

I do have the original Gameboy Color system I had when I was 9. I'll be able to test the game on real hardware, though there's an emulator out there that has an easy to use debugger, VRAM viewer, and also audits ROMs for correctness.

First Early Access Update (Includes improved controller support!)

I don't remember but I don't think it gave any message at all.

There's a space in the controller configuration menu that always displays something about if your controllers are detected, working, and not working. It also counts the total number of controllers connected and how many of those are working.

If it only says "Game controller found", but your game controller isn't working, then the problem is with your game controller drivers or the way the drivers are configured on your system.

If you get a message about detected controllers, but some are not supported (in yellow text), then the issue is only with this particular game.

First Early Access Update (Includes improved controller support!)

I seemed to have issues using any controller on my PC

The game actually tells you if the controller was detected or not, and if it was detected if it could use it or not. The game refreshes controllers every time you open the input config menu so you don't have to reset the game.

Did it detect your controller? And if so did it give you the unsupported error message?

LandTraveller has been released into Early Access

The game is 14.99 Oh that's right you're in Canada. It varies the pricing based on currency.

LandTraveller now has a Store Page on Steam

@Link_2112 you'll simply have the game. You should be able to post in the community hub too, now.

Your thoughts?

The button on the page is always the latest version.

If you want to know what I want you to do, it would be to work on either RPG20XX or the RPG_RT replacement. But if what you most want to do is make a GBA game, then I'd say go for it. We're all in the indie scene to have fun, not to satisfy the hoards of ungrateful fans.

But in actuality when I sit down to work on something, it will be LandTraveller for a long while.

Your thoughts?

There's been major updates until summer 2015, and then after that there's been a lot of silent bug fixes to the engine itself. I've been focusing on LandTraveller mostly. RPG20XX has an inherent problem, you can't have something that's robust and powerful without a learning curve. In practicality is has only really served well as a database and resource handler for LandTraveller.

I was just messing around with decoding RPG Maker 2003 files, but if there's a huge petition style demand for it I might consider getting serious about an RPG_RT replacement again. With the source code, you can do anything. Cracking/patching adds features at the cost of stability- it must be so without understanding of what the higher order structure used to be. When the same happens for software engineering, it is much easier to restore stability since you have the source code. Optimization, simplification and refactoring are all also possible with the code.

Personally I'm more in the mood to remake Ruby Wolf as a GBA game.