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Dragon Warrior: Begin a New Quest
Heheh - the lottery is actually completely random, so there is no way to outpredict it, I'm afraid.
Since you're interested, I'd love to share the complete list of effects:
Anything-Goes List (for non-bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 3/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 3/100 chance
"Metal Slimes!" - All enemies are transformed into Metal Slimes - 10/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 2/100 chance
"Dragons!" - Entire party is transformed into dragons - 5/100 chance
"Nothing happens" - 10/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 2/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 5/100 chance
"Riles up party" - Vastly increases crit rate for party only - 5/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 2/100 chance
"One enemy dies, one party member dies" - 4/100 chance
"Be very afraid!" - All enemies run away - 6/100 chance
"Item Shop" - Summons a merchant who may sell one of many items - 8/100 chance
"All enemies and party members lose all MP" - 5/100 chance
"All enemies are confused" - 3/100 chance
"All enemies and party members are confused" - 2/100 chance
"Golden Shower!!" - One enemy explodes into Gold equal to 20% of your current Gold pieces, plus 50 - 5/100 chance
"Peace, man" - Everyone peacefully withdraws from battle, ending it immediately - 5/100 chance
Restricted Outcomes List (during bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 9/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 5/100 chance
"Dragons!" - Entire party is transformed into dragons - 6/100 chance
"Nothing happens" - 12/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 13/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 8/100 chance
"Riles up party" - Vastly increases crit rate for party only - 7/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 7/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 4/100 chance
"All enemies and party members lose all MP" - 4/100 chance
"All enemies are confused" - 5/100 chance
"All enemies and party members are confused" - 5/100 chance
Some notes:
In "Dragon" status party members become uncontrollable and may attack or exhale a fiery breath, as in the BeDragon spell.
In "Metal Slime" status:
-You gain total resistance to all elements.
-You gain total resistance to poison, stopspell, sleep, surround, and paralysis.
-Breath attacks do 3% of the usual damage against you.
-Your Maximum HP decreases to 3% of its original value.
-Your attack power decreases to 10% of its original value.
-Your defense increases to ten times its original value.
-Your agility is quadrupled.
-You gain an additional 25% chance to evade any physical attacks.
-Your skills are all sealed, but you immediately gain access to the "Metal Slime Magic" command, allowing you to cast Blaze or to individually flee.
Interestingly, the "Individual Flee" ability results in a glitch that would be extremely difficult to stumble upon: Suppose that a party member is dead at the time you cast Chance, and your party is turned into Metal Slimes. If everyone but the dead party member individually flees, you will be rewarded with a Game Over screen. I don't know how to circumvent this, however, I love the effect too much to remove it. One could argue that if a hero were actually to transform into a monster and then flee, never to be seen again, then they ought to be punished for their cowardice!
Since you're interested, I'd love to share the complete list of effects:
Anything-Goes List (for non-bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 3/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 3/100 chance
"Metal Slimes!" - All enemies are transformed into Metal Slimes - 10/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 2/100 chance
"Dragons!" - Entire party is transformed into dragons - 5/100 chance
"Nothing happens" - 10/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 2/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 5/100 chance
"Riles up party" - Vastly increases crit rate for party only - 5/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 2/100 chance
"One enemy dies, one party member dies" - 4/100 chance
"Be very afraid!" - All enemies run away - 6/100 chance
"Item Shop" - Summons a merchant who may sell one of many items - 8/100 chance
"All enemies and party members lose all MP" - 5/100 chance
"All enemies are confused" - 3/100 chance
"All enemies and party members are confused" - 2/100 chance
"Golden Shower!!" - One enemy explodes into Gold equal to 20% of your current Gold pieces, plus 50 - 5/100 chance
"Peace, man" - Everyone peacefully withdraws from battle, ending it immediately - 5/100 chance
Restricted Outcomes List (during bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 9/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 5/100 chance
"Dragons!" - Entire party is transformed into dragons - 6/100 chance
"Nothing happens" - 12/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 13/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 8/100 chance
"Riles up party" - Vastly increases crit rate for party only - 7/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 7/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 4/100 chance
"All enemies and party members lose all MP" - 4/100 chance
"All enemies are confused" - 5/100 chance
"All enemies and party members are confused" - 5/100 chance
Some notes:
In "Dragon" status party members become uncontrollable and may attack or exhale a fiery breath, as in the BeDragon spell.
In "Metal Slime" status:
-You gain total resistance to all elements.
-You gain total resistance to poison, stopspell, sleep, surround, and paralysis.
-Breath attacks do 3% of the usual damage against you.
-Your Maximum HP decreases to 3% of its original value.
-Your attack power decreases to 10% of its original value.
-Your defense increases to ten times its original value.
-Your agility is quadrupled.
-You gain an additional 25% chance to evade any physical attacks.
-Your skills are all sealed, but you immediately gain access to the "Metal Slime Magic" command, allowing you to cast Blaze or to individually flee.
Interestingly, the "Individual Flee" ability results in a glitch that would be extremely difficult to stumble upon: Suppose that a party member is dead at the time you cast Chance, and your party is turned into Metal Slimes. If everyone but the dead party member individually flees, you will be rewarded with a Game Over screen. I don't know how to circumvent this, however, I love the effect too much to remove it. One could argue that if a hero were actually to transform into a monster and then flee, never to be seen again, then they ought to be punished for their cowardice!
Dragon Warrior: Begin a New Quest
Just for interest's sake...
Assuming you aren't fighting a boss battle, there is an 8 in 100 chance that a merchant will be summoned. If summoned, he will offer to sell a single item; he has a 1 in 10 chance of selling each of the following:
Lifeforce Nuts - 5000 Gold
Mystic Acorns - 5000 Gold
Seed of Strength - 5000 Gold
Seed of Defense - 5000 Gold
Agility Seed - 5000 Gold
Luck Seed - 5000 Gold
Staff of Penetration - 8000 Gold
Robust Armour - 15000 Gold
Wizard's Ring - 2500 Gold
Sage's Stone - 25000 Gold
In each case, if you don't have the required amount of gold, he will give you a Medical Herb for free and be on his merry way.
Anyway, Euphoniac, that means that the chance would have been 8/100 times 1/10 = 8/1000 = 1 in 125, so yes: the probability is a little better.
(In case anyone is interested, after my words above: It is true that if you are fighting a boss battle, there is no chance at all. In fact, the Chance spell calls an entirely different event for every boss battle as well as particular other battles, with a smaller list of possible effects that are therefore more likely to happen. For one reason, this is because Chance comes with the possibility of some certain instant-KO effects that I don't want to happen in a boss situation. For another reason, the change in music to the Dragon Warrior 4 town theme while he's there interferes with the Background Music Memory command that governs how music transitions before and after fights. With special fighting themes, like during bosses, the transitions would happen incorrectly.)
Assuming you aren't fighting a boss battle, there is an 8 in 100 chance that a merchant will be summoned. If summoned, he will offer to sell a single item; he has a 1 in 10 chance of selling each of the following:
Lifeforce Nuts - 5000 Gold
Mystic Acorns - 5000 Gold
Seed of Strength - 5000 Gold
Seed of Defense - 5000 Gold
Agility Seed - 5000 Gold
Luck Seed - 5000 Gold
Staff of Penetration - 8000 Gold
Robust Armour - 15000 Gold
Wizard's Ring - 2500 Gold
Sage's Stone - 25000 Gold
In each case, if you don't have the required amount of gold, he will give you a Medical Herb for free and be on his merry way.
Anyway, Euphoniac, that means that the chance would have been 8/100 times 1/10 = 8/1000 = 1 in 125, so yes: the probability is a little better.
(In case anyone is interested, after my words above: It is true that if you are fighting a boss battle, there is no chance at all. In fact, the Chance spell calls an entirely different event for every boss battle as well as particular other battles, with a smaller list of possible effects that are therefore more likely to happen. For one reason, this is because Chance comes with the possibility of some certain instant-KO effects that I don't want to happen in a boss situation. For another reason, the change in music to the Dragon Warrior 4 town theme while he's there interferes with the Background Music Memory command that governs how music transitions before and after fights. With special fighting themes, like during bosses, the transitions would happen incorrectly.)
Dragon Warrior: Begin a New Quest
My favourite Chance effect is the merchant that appears; he actually has a small chance of offering to sell you a Sage's Stone, albeit it comes with a high price, and it would be a terrible shame to have the luck of that happening and then NOT having enough money to buy it. I think I programmed in a "consolation prize" of some kind in that case, but I don't have the game on the computer I'm on right now, so I can't check...
Dragon Warrior: Begin a New Quest
YAY! I had so much fun programming Chance, though it still makes me nervous whenever I cast it, because I'm so convinced that there are still bugs to find. I'm glad you're enjoying it. :D
Dragon Warrior: Begin a New Quest
So, this puzzle has to do with another room in the palace, where there is a grid of statues of armour. You can light them up by "talking" to them, and you need to light them up such that there are 3 "on" in the first row, 1 "on" in the second row, and 1 "on" in the third row, while the columns are in the pattern indicated in the same sort of way.
Putting that together correctly should open another path. Exciting times!
Putting that together correctly should open another path. Exciting times!
Dragon Warrior: Begin a New Quest
Hey Richard, on the fourth Parchment Piece, you should automatically get it put together as one Monster Entry. Until you find the four, there isn't anything you can do with it otherwise. :)
As for the fairies - that's interesting. I went to the actual event to see what the conditional is triggered by, and it should react as long as you have Mab's Sword with you, whether it is equipped or not. I could copy and paste the code - it is surprisingly simple: Assuming the event code works as it should, either you have the sword with you and you get the Life Crest as a result, you don't and you don't, or you already have the Crest. I don't know what it could be otherwise, honestly.
This might sound silly, but are you sure you're talking to the right fairy? :)
As for the fairies - that's interesting. I went to the actual event to see what the conditional is triggered by, and it should react as long as you have Mab's Sword with you, whether it is equipped or not. I could copy and paste the code - it is surprisingly simple: Assuming the event code works as it should, either you have the sword with you and you get the Life Crest as a result, you don't and you don't, or you already have the Crest. I don't know what it could be otherwise, honestly.
This might sound silly, but are you sure you're talking to the right fairy? :)
Dragon Warrior: Begin a New Quest
There are a few different ways of trying to deal with this battle, but the Branvarian prisoners give you a little bit of advice for this. Basically, the mages are both susceptible to Stopspell (important), but Infinitas in the middle is actually slightly vulnerable to instant-KO moves and spells. It may take you a few attempts, but Beat or an Assassin's Knife, etc, will eventually hit the sweet spot. Good luck is also necessary!
Dragon Warrior: Begin a New Quest
You have the Moon Crest, so that's great. Using it will let you travel down rivers which are blocked by a single square of shoals.
Head to the southern continent (south of Matarona-ish), and investigate the river network there. Your destination should be a cave across a lake to the northeast of the village of Ong. Inside that cave is the Final Key!
Best of luck. :)
Head to the southern continent (south of Matarona-ish), and investigate the river network there. Your destination should be a cave across a lake to the northeast of the village of Ong. Inside that cave is the Final Key!
Best of luck. :)
Dragon Warrior: Begin a New Quest
I am hiding the following since these are some pretty big exploration spoilers!
On the way through, you will need to have the Final Key, which you'd need to find first. In a future version, the doors in that cave will be "Open"-able by Ramona's spell, so it will become accessible much earlier for those who are very daring.
Even so, this should be quite a grueling trek unless your levels are well up into the 30s.
Good luck!
There are three different routes to the underworld that intertwine around one another. One begins in the shed in the house northeast of Matarona. A second begins at the rear of the town of Ong in the southern "Forbidden" Continent. The third will likely be more difficult to access except at high levels, but is found if you disobey the voice in the cave to Carnelia and fight through hordes of dragons.
On the way through, you will need to have the Final Key, which you'd need to find first. In a future version, the doors in that cave will be "Open"-able by Ramona's spell, so it will become accessible much earlier for those who are very daring.
Even so, this should be quite a grueling trek unless your levels are well up into the 30s.
Good luck!













