YDS'S PROFILE
"see you on the other side of the moon, space rocker"
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
Search
Filter
Newbie Reporting
Girl.png
[RMVX] Birds flying across a screen.
The problem with that is:
The biggest problem is if the player can see the edge of the map, the bird just 'blips out' then 'blips back in'. There is no way to make it look like it flies off-screen at the edge of the map.
The only way I can think of to prevent this is to create a 'margin' of unpassable tiles around the edge of the map (9 extra tiles right & left, 7 extra tiles top & bottom) so there is always 1 tile that the player can never see.
I am going to try the method above. Hopefully I can get it to work. >_<













