YDS'S PROFILE
"see you on the other side of the moon, space rocker"
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
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Corrupt a wish game!
Corrupt a wish game!
Teo comes back and makes more gameart, but somehow his computer crashes and he loses it all.
I wish RPGmaker VX has a better tileset system.
I wish RPGmaker VX has a better tileset system.
The Envelope: An Improvised Live Text Adventure
Feels a sense of anxiety about the hole because it may lead you down a chute.
Inspects the rickety wooden floor planks to see if there are any secret contraptions.
Inspects the rickety wooden floor planks to see if there are any secret contraptions.
demondestiny's anime topic!!!
Screenshot Thread With One Eyebrow and a Golden Tooth
I'm not sure if your saying you like it, or if you hate it lol. I only am using that CT panorama for one scene, my game is mostly refmap.
If that is the case, don't use SD3 chipsets for the beginning. Consistency, sir!
What comes to mind from the username above you?
The Envelope: An Improvised Live Text Adventure
Preference in Rpgmaker Games
The learning curve for a battle system can really affect whether or not I continue playing a game. Ara Fell was absolutely ridiculous! In an amateur game, you DEFINITELY do not want to test your player's patience. In other words, make sure your players do not have to level grind, yet maintain a level of challenge at the same time. I think the games that exemplifies this well would most likely be Demon Legacy or Legend of the Philosopher's Stone.
Secondly, cheesy dialog, as everyone before me sad, can easily turn off your players. Though graphics can be a big issue as well. You cannot imagine how close I was to turning off Love and War because I thought it looked so lame. Despite the fact that it was well-written I almost deleted a gem for that.
Secondly, cheesy dialog, as everyone before me sad, can easily turn off your players. Though graphics can be a big issue as well. You cannot imagine how close I was to turning off Love and War because I thought it looked so lame. Despite the fact that it was well-written I almost deleted a gem for that.
Music...makes the people..
I think whether or not someone uses midis or MP3s should really depend on the mood and also the graphical style of the game. Now I realize what I said in the latter part of the previous sentence may seem odd, but if you think about it, it makes perfect sense.
For games using graphics that are more realistic or dark like Suikoden or Theodore, to hear an MP3 song behind it wouldn't seem so awkward, compared to something like REFMAP or an retro-pseudo-NES game using MP3s. I can't really explain it too well, but I hope you understand what I mean.
For games using graphics that are more realistic or dark like Suikoden or Theodore, to hear an MP3 song behind it wouldn't seem so awkward, compared to something like REFMAP or an retro-pseudo-NES game using MP3s. I can't really explain it too well, but I hope you understand what I mean.













