ZEPH'S PROFILE

"let's rip off dragon quest"
released in america as "let's rip off dragon warrior"

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Nerd Test




damn this thing is hard to beat

DOING IT! A community effort.

Getting a bunch of dudes together for "Doing it", huh.
Probably the best name for a community event I've ever heard.

I think it's a nice idea though. I'd do something like this.

Iwillknockyoualldown.png

It's not garland!

Geo

I have never played hellion! I probably should.

Keyboard Speed (WPM)

77 WPM, no mistakes.
I'm average fuck yeeaah.

Ideas for a CRES.

How is it a random encounter if the encounter is predetermined by a depleting bar?

Where's Your Username From?

Years ago I started with an account on a dead forum that was "Zephyr_light" then a string of numbers that I can no longer remember. From there I just started chopping off letters as I used the screen name until I eventually came up with this.

Hey where is my RMN3?!

It's TOP SECRET.
Also I saw it too, it looked pretty great and I liked the "No Image Available" image.

Skill learning question

This is simple to do simply, but quickly scales in difficulty the more you want to add to it.

If you just want it to be for one character, open up a common event (you'll need one for every skill) and set a variable to that character's level.
then, start a fork, with an else handler, for if that variable is greater than or equal to, say, 5. If it is equal, add the skill, then display a message saying you learned the skill. If it's not, then display a message that you're not high enough level.

In rm2k3 (I don't have rmvx available at the moment, but it'd be mostly the same in every other version) it'll look something like this:
<>Variable Oper: [0100:charlvl] Set, Squ Level
<>Branch if Var [0100:charlvl] is 5 or more
<>Change Skills: Squ Zap Add
<>Message: Squ learned Zap!
<>
: Else Handler
<>Message: Squ is not high enough level to learn this skill.
<>
: End
<>

This gets a lot more complicated the more you add to it. If you want a skill to be available to all the heroes, then you'll need to add three more variables for each party member, and a choice that checks each variable and gives the skill to the correct hero.