ALTEREGO'S PROFILE

"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."

― Enigma

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The Here and Now of Yesterday

@Faenon: I don't mean to sound like an ass, but I can't understand this request of yours. What it is about mapping that makes it so difficult for you? It takes time, yeah, but what else? I mean, even newbies get the hold of it, eventually. Gee, I think even Chana's dinning room was one of her first maps ever, so, how difficult can it really be? ...It sounds to me like you're just afraid to try it yourself, or worse, that you just want to relegate the hard part about making a game to others...

Bloody Rose

This game looks kewl! I'll keep an eye on it... Are any of the art assets done by you, btw?

The Here and Now of Yesterday

Regarding the video issue, it has nothing to do with the size of the file or the age of the computer, but the way the video is compressed. If you don't have the right codec for it you just can't play a video no matter what.

That being said, I eventually managed to play the video outside of rpg maker with a program called 'bsplayer' (which as far as I understand is one of those 'screw the laws, I play whatever I want' programs) but I still couldn't open it in any video edition program. It throws an error about an 'invalid floating point' or something, so, I don't know what else to do... =/
_
Also, Liberty, I realized that if you don't pray for Anastasia when given the chance (something easy to miss because a certain someone put that as the second option. >.>;) the game becomes technically 'unbeatable'. You cannot trigger that scene again, nor the ending sequence... I hope you still have the time to do something about it. ^^;

The Here and Now of Yesterday

Ok, this is my Bug report as of the latest download. (Thanoy_2) ...Have fun! =9

-The "There's no god" bug is not yet fully fixed. The command that teleports you to that other tiny room is placed before other important commands can happen. As a result the lights never come back on, and even if you stumble your way out of that room and try to go back, you'll hear "There's no god" again and the game will crash.

-Not sure if a bug, but is the armoury supposed to be so dark? It looks nothing like in the screenshot. You can't tell the floor is lava.

-The 'windows' in Psy's dark room don't show. Their priority is set to 'X' when it should be 'Star' I guess...

-You can walk over the cards set on the table in Chana's dinning room.

-Forgot to mention it before, but I couldn't play Demicrusaius's video. Not really a bug, I just lack the right codec to play it, but maybe something can be done about it? Like compressing it with a more universal codec or something?

-If you reset the clock in Faenon's room after setting it to any other hour hour, nor the tint or the music revert back to the way they should be. The parallel processes governing these two things don't account to when variable 41 is set to 0.

-If you speak twice to the second tablet in Deckiller's map the Fountain still moves revealing the entrance to the hidden passage.

-The left part of the shelf in Arcan's storage room disappears when it moves for the very first time. (It reappears when you go back into the room) Some trickery needs to be done in order to fix that. Also, you can walk on top of some boxes there.

-I still get some lag on Julev's dungeon. I think is best to kill that parallel process and figure out a way around it. Maybe by calling that event only when needed? Also, the entrance to the Death room needs to be fixed/completed.

-In the chapel, in every scene where an emoticon (character5) is positioned over Emi's head, move it to one tile below. In the "Exploration" event go all the way down and place a 'jump to label 99' command after the message regarding the door. Lastly, in the "Progession" event, in page 6, go all the way down (again) and delete the Teleport command leading to the Hidden passage, and also delete a 'move down' from the Move Character command right above it; that should patch things up.

-In the hidden room of the Cellar, in the "Exploration" event, change the "Jump to label" command of the last 9 set of coordinates to 12.

-Finally, if you let the bats "kill" you, you're transported to Marrend's room and then nothing happens. You can't even press 9 to trigger the ending. Is that the way it's supposed to be? How about that triggers the ending instead, or something? =P

Oh, and these are the RTP files that I've found to be missing so far.

System2c - System2
Dark1 - Battle
Absorb1 - Battle
Dark1 - Sound
Dark5 - Sound
Char5 - Charaset
Char1 - Charaset
Night2 - Panorama
Bolt09 - Sound
Se-rain - Music
Se-torrent - Music

The Here and Now of Yesterday

I also got stuck there and in a few other places too. Also, missing files, but that may be 'my' fault for having a different RTP.

...Oh, and that awkward moment when you realize your 'puzzles' are so fucking stupid not even you can solve them. -_-

Edit: There are several 'pasability issues' too, but those are less of deal.

Monster World Legends

This game looks interesting. I wonder why I wasn't subbed to it already? ...Well, I just fixed that. =P

I'll give the demo a go whenever I have some free extra time...

Oathguard

author=mellytan
gentlemen gentlemen
the oats will be in your bowls before tuesday eventide

lol oats