ALTEREGO'S PROFILE

"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."

― Enigma

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frh_12.PNG

I like Hiciel's expression, and I find the little graphics very cute... Not a fan of race minigames, though. Are these optional?

Edit: Fair enough! =)

frh_11.PNG

This looks great! Poor moles, though. ;_; ...But how exactly does this work? Do I see a 'Z' in there, or is some kind of a '2'?

Edit: Got it! I would have used the NumPad, though. =P

EDVII.png

Nice! This is what I call a good distribution of on-screen elements, considering rm2k3 clunky default layout. =)

World_of_Veridian.png

Not bad... The key to a good looking, easy to read world map is contrast and I think you got that quite well. But there are two little details that bother me. The less serious being the difference in the paper texture between land and sea, and the other being how painfully obvious is that you made the 'worn-out' borders with just strokes of a brush or the eraser tool. =P

Armasus_City.jpg

Nice map. But the ground looks too homogeneous and boring. You should spice things up a little with patches of grass, different dirt colors/textures, or maybe some stepping stones leading to the houses' doors... Anything would do, really.

fhr03.PNG

Well, if I were you I'd use a fifth color when necessary. I mean, yes, "game boy", we get it-- But it's not like you're following every rule to the 'T'. It's just a theme, a nostalgic throwback, nothing is set in stone... But hey, man, your call. =)

frh07.PNG

Yeah, like, keep the perspective but lose the curvature. Also, to make the book appear 'thicker' make the middle look bulkier. Open a book, one that was sewed(?), not glued(?), and see how it looks like. Also, lose the lines for the pages.

menu.png

Cool looking edits! Is Incredible what you can do with DynRpg. ...But I also wanted to say is that the shapes of the face-sets bother me a little. In the actual message boxes they look fine, but here in the menu, not so much. xP