ALTEREGO'S PROFILE

"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."

― Enigma

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1090922_1386085178319666_164549432_o.jpg

See? This is what happens when you go crazy with the filters. This image looks like is the result of compression degradation. xD

Preview.png

Well, the drawings is nice, but there's still some room for improvement. The coloring is a bit hap-hazardous and low on contrast, but it actually creates kind of a cool effect. Just remember to go easy with the Photoshop filters and stuff... Also, the purple lineart goes well with the hair of that one girl, or the red dress of that other girl, or with their skin tones. But it sticks out like a sore thumb against the neutral and dark colors. I suggest you change the line in those areas, even if it is for a darker shade of purple.

Screen15.PNG

I love the 'atmosphere' of this map. I mean, the poses of the characters and stuff. They look pretty happy drinking... My only criticism would be that the tables, or rather the benches, look like they're too big for them. Also, try to cut down on the emtpy space. Either put something in there (more wine barrels everywhere? xD), or put the tables a bit closer to each other.

main_cap.png

This is a great piece of artwork (as are the other you've posted). But really, what kind of feedback could you possibly be looking for in here? This section is to help people improve their work, not to help them promote it. Put these in your gamepage instead! ...Just sayin' =P

Edit: Oh, snap. xD

Screen13.PNG

Cool screen! But I think the "camera" should be centered on the entire scene and not just on one character. Because this way you have lots of ugly, black space to to the left of the screen and that's off-putting... Also, that's an awfully number of barrels for a throne room. =P

screen_2.png

That's quite interesting, actually. If I understood you correctly, this is actually some kind of mission control center? I assume most of the events will be handled through cutscenes and menus, then... If that is the case, then yes, you probably want to make use of most of the screen. But it's always a good idea to cut any unnecessary space too, so, use it wisely! =P

screen_2.png

I guess we'd need to see this map complete with all the people that is ever going to be in it, to be able to tell if all that empty space is being used appropriately. But my gut instinct tells me it isn't. ...Not to mention that if this "dungeon simulator" is something the players will need to visit many times during the game, it is best to put it near the entrance for easy access.

SchneidersHaus.PNG

The one thing that looks odd in this otherwise perfect map, is the light "coming out" of the fireplace. And I say "coming out" because it doesn't really look like it's coming out of it, but rather, like it's just pasted on top. Bear in mind that inside a fireplace the light wouldn't spread in the same way that light coming from a window would. Not only is the light from a fire not nearly as bright as daylight, but also, most of that light would first bounce off the walls of the fire place and then come out... think about it.

Yeah, it's not a big deal. xD But it's also not a big of a deal to fix it, so, try it if you want. Or just keep that in mind for future maps. =)

Screenshot_Classroom_LIGHT_TINTED.png

My first thought when I watch this screen is: "Damn! Are those some short desks or what?" The ones next to the tiny stools don't look too bad, as they could almost be passed as desks for kindergartners. But the one next to the chair looks particularly silly because the chair itself is probably taller than the desk, and that doesn't make much sense. =P

Besides that, try adding some some flavor to the floor texture. Maybe something like -this-, so it loses some of its current monotony.

worldnew1.png

Yeah, this a nice map. For a moment there I even thought you had actually scanned this, and that that was your own hand-writing. ...The only thing I didn't quite like is that the forests and mountains seem to follow no rhyme or reason. They look like they were added mostly as a filler, specially in the continent at the bottom; but either way, the overall map design look great.