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ANEPICRTPMAPPER'S PROFILE

I'm a very amateur game developer who likes to makes SNES era type RPGs with RPG Maker 2003. I also have a degree in the Games Art & Design College. I've also inherited a bit of programming skills from my dad and uncle.

I've been a big fan of RPGs since I played Final Fantasy 4 of SNES. Despite it's simplicity, it's what got me into RPG Maker. My first RPG Maker game would of had to been kentonia made by kentona. He is also the author of Heroes Realm, which I drew inspiration and ideas from for A Twist of Fate.

One of my favorite things to do while not using RM2K3 is playing Professor Layton!

I hope you can enjoy my games, because there would be no point in submitting them!

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shrine_barrier.PNG

Is this before you get Ami? Cuz I only see Vera, Oalston, and Elina.

Turning every dungeon into a challenge

I think a nice innovation to this system would be fighting a the boss of the area only beefed up then the timer stopping and leaving the Challenge Dungeon.

forestcomplete.png

Holy shit.....

Exilian_1F.png

This is very impressive mapping. It does a great job of showcasing that the RMVXA RTP can be as beautiful as the RM2K3 RTP. (Even though I see a lot of custom stuff)

Area ID stored in a variable?

author=Solitayre
Probably the easiest way to do it is to have a touch event change the music when you enter the region with specific music. You can use chokepoints to make this more viable. Having a parallel process constantly monitoring the player's coordinates could generate a lot of slowdown or other problems.


That's probably the easiest way.......
But do I have to do the the X & Y coordinates thing if say I wanted the continent's theme to play when you land in it on the airship or boat/skiff?

Area ID stored in a variable?

I should probably guess this was already posted before (I haven't seen a tutorial to do this for any engine yet) but in A Twist of Fate the overworld music would depend on what area you would be in. (Such as the PMD: Sky Tower theme on a snow continent, Seiken Densetsu 3: Meridian Child in a grass land) However, I see nothing in the database that says something like "Memorize Area ID". I would to a touch even thing where the music would change, but I'm too lazy for that. So does anyone have a method of doing so?
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