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[RM2K3] Questions about progression blockers and other things
Hmm, you should really look into variables as well. They are much more versatile than switches and will save you a ton of work when you go on to make more complex systems.
What does RPGmaker.net think of anime?
author=Mr_TagoMago
I consider Code Geass my least favorite anime ever because it represents everything I think is wrong with the genre.
I'm curious about how much of the show you have seen and why you dislike it so much. It's one of the few anime I actually like.
[RM2K3] Questions about progression blockers and other things
1. Make the act of reading a letter turn on a switch called "Read Letter"
2. Make the event that teleports you out of the house upon contact with 2 pages
-page 1: the default page with no contents
-page 2: teleport the hero upon contact, has the switch condition of "Read Letter"
2. Make the event that teleports you out of the house upon contact with 2 pages
-page 1: the default page with no contents
-page 2: teleport the hero upon contact, has the switch condition of "Read Letter"
What do you guys think of this story and concept for the RPG i'm making?
The stuffed animal thing isn't an issue for me as you have already stated that this world has wizards.
I have never seen or heard of the movie Brazil and didn't feel the need to check it out because I thought I understood the tone of your game. The way you described your game and the tone of the movie turned out to be quite different. I guess the misunderstanding is partially my fault for just not watching the trailer.
You aren't being held to higher standards than those games, but you shouldn't just roll with things you pretty much admit are dumb. Commercial games can be good or shitty just like amateur games and it all depends on how much effort you want to put in.
I have never seen or heard of the movie Brazil and didn't feel the need to check it out because I thought I understood the tone of your game. The way you described your game and the tone of the movie turned out to be quite different. I guess the misunderstanding is partially my fault for just not watching the trailer.
You aren't being held to higher standards than those games, but you shouldn't just roll with things you pretty much admit are dumb. Commercial games can be good or shitty just like amateur games and it all depends on how much effort you want to put in.
What do you guys think of this story and concept for the RPG i'm making?
Despite the shenanigans in the other thread I feel Corfaisus made a valid assessment here and I agree on most of his points. I can see you disagreeing with him if this game is intended to be comical, but I don't remember that being stated anywhere and if fact at the start you seem to be implying otherwise, "The tale I am about to tell you is not to be taken lightly. Although it is a tad bit gruesome..."
Also, just because an RPG is commercial doesn't mean that everything in it is an example of good design(ie. the TnT thing, secret entrance the hero that only hero knows about). I feel the secret entrance thing can be explained sufficiently if you add more the information to the story(as well as a lot of other things Corfaisus pointed out), but others like the TnT situation just seem plain stupid.
Also, just because an RPG is commercial doesn't mean that everything in it is an example of good design(ie. the TnT thing, secret entrance the hero that only hero knows about). I feel the secret entrance thing can be explained sufficiently if you add more the information to the story(as well as a lot of other things Corfaisus pointed out), but others like the TnT situation just seem plain stupid.
I figured I'd go ahead and ask how much should it cost to have someone draw enemy designs?
Frankly that doesn't sound very appealing either. Maybe you are describing something other than what I am imagining. Examples would be very helpful.
I figured I'd go ahead and ask how much should it cost to have someone draw enemy designs?
I wouldn't recommend using enemies that were literally drawn on paper as the style of the enemies would likely clash really bad with any digitally made image(aka everything else in your game). Anyway, using clashing graphics is a pretty common pitfall that beginners fall in to and the problem might not be obvious to you until you have made art for a while.
There might be a way to achieve a colored pencil look, but it would probably take at least some form of digital alteration to make it fit. I feel like that defeats the whole purpose of you wanting hand drawn images. In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.
There might be a way to achieve a colored pencil look, but it would probably take at least some form of digital alteration to make it fit. I feel like that defeats the whole purpose of you wanting hand drawn images. In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.
What do you guys think of this story and concept for the RPG i'm making?
What is supposed to be the best game or games made with RPG maker?
Your Dream Collaboration
It would have to be either DE, TFT, or Tardis because each of them had really unique looking games. Also Feldschlacht and Dudesoft because they seem like cool dudes.
Type- Some mix of RPG/Action/Adventure
Setting- Fantasy or futuristic
Style- Dark and mysterious(not horror) with lots of combat or a lighter game with a focus on exploration
Type- Some mix of RPG/Action/Adventure
Setting- Fantasy or futuristic
Style- Dark and mysterious(not horror) with lots of combat or a lighter game with a focus on exploration













