ARIEDONUS'S PROFILE

I have been fiddling with RPG Maker on and off for six or so years, and in becoming so accustomed to it, have been reluctant to learn to hard code anything. Despite that, I plan on going to school for Game Design, because I -love- making games (although I have yet to finish one, haha). I'm also pretty terrible at coming up with an interesting block of text about myself, so I am going to end this here! :D

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One More ThinG About RMVX

While I'm sure there's an easier way to script this, you can always make a battle event that is triggered by a toon being inflicted with the Auto-Life state. Then, check to see if the toon's HP is 0. If it is, you revive 'em and remove the state.

In theory, I believe that would work. Haven't actually programmed it to see.

EDIT: You would have to create an event page for every party member using this method.

Post Pictures of Your Crash Pad

@YDS: At first I was going to ask "Who the hell is that girl?" but then I realized it was you.

...it is you, right?

@WIP The old one was better.

Mountainbreeze3.png

The buff from this inn will last for 50 turns before it goes poof, so it's not time-based. Not sure if I want the buff durations to be constant from inn to inn or not yet, but I'm working to make sure that they last long enough for the money spent to be worth it.

Monster Recolor - How's it look?

The title says it all. I recolored a monster sprite and wanted to see if I actually made it look like it came off the same palette. I don't do recolors/edits often enough to be super-pro, so I wanted to get an outside opinion.

Original:


Recolored:


The Problem with Reviews (and a new suggestion!)

post=203841
I think it would be cool if game page managers could create a custom impression form (to go with the overall rating) so that feedback can be more informative to the author and let them know what people think. Tons of Korean MMORPG game publishers do this (at least for the NA publisher website) where they have a poll of the week or something pertaining to some aspect of the game. It could just be five or so custom polls or one-line entry boxes.


That's actually a very interesting idea, and one that would be very easy to implement, from what I know about programming. I would definitely appreciate a feature like this if it were implemented, and I bet a lot of other developers would too.

But, while I do find that to be a great idea, I don't think it necessarily achieves one of the main goals of the OP. Without a feedback system that can be translated through a filter so that players can see the worthwhile games to play (from more than just the limited perspectives of the few reviews games get), we aren't really getting anywhere.

Pokemon is so Popular That it Gets a Ton of Leaks about Everything.

post=202914
I know this has nothing to do with Black and White but it's Pokemon..

I watched that like two days ago. That's the way Pokemon should be, no doubt about it.

mkid

post=203677
whoah there,

i was just curious, looks like ishould have posted in the "questions you wanted to ask the other members" thread. (.'.)


I didn't mean to make anyone look bad, I didn't actually read the whole thread or anything, haha. Mainly just the vibes I was getting. ;D

i want help for rpgmaker vx

Oh, I didn't realize they integrated the key input thing into the conditional branch command. Makes sense, I suppose, since that was what everyone did with it anyway.

Basically, you use the key input process thing inside of a parallel process common event that is activated with a switch. Every time the button is pressed, add 1 to a variable. After every press, check the variable's number and if it equals 5, they win. If you want to add a timer, create another parallel process even that is activated by the same switch and have it add 1 to a different variable (we'll call it "Timer") every second that passes. Then, check it after every addition is made to see if the amount of time you want has passed or not (so, if you want the player to only have 3 seconds to input the button presses, you would check to see if "Timer" is 3 after every second).

There's the rough outline. If you need any elaboration on anything, I'd be glad to provide it. As a side note, I think the player would be able to just hold down the button instead of pressing it 5 individual times and achieve the same results. I haven't bothered to test it, but I suspect this might happen due to the way VX handles key-input processing. If anyone else can shed some light on this, I'm curious.

Hello again

Yeah, I lurked this sucker even when I wasn't making a game.

Welcome back. :)

mkid

post=203664
Why does this thread even exist?


I'm assuming it started out as an attempt to make MKID232 look stupid (or more stupid, according to the general populace), but since then...I have no clue what it has become.