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ARIEDONUS'S PROFILE

I have been fiddling with RPG Maker on and off for six or so years, and in becoming so accustomed to it, have been reluctant to learn to hard code anything. Despite that, I plan on going to school for Game Design, because I -love- making games (although I have yet to finish one, haha). I'm also pretty terrible at coming up with an interesting block of text about myself, so I am going to end this here! :D

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Zephyr_XII.png

Sexy, I like the simplistic, one-lined item find message.

Are those flames encounters? If so, that seems like a lot of work for some measly grapes. :P

Zephyr_III.png

I like the idea of different tree heights, but the palette difference between the tall XP trees and the M&B trees makes them look out of place.

Zephyr_Title.png

Not sure if this was changed due to my comments or what, but it looks a lot better now. :D

I will assign you a scary Halloween sprite avatar -

post=kentona
Thanksgiving was weeks ago.


About a year ago, actually. Get on track, fellas.

Zephyr_I.png

I am not going to lie, this title screen is super bland. If there is some cool effect that animates, like the map moves and there's that red rain stuff, then its coolness goes up a notch. Ultimately, though, I would strongly recommend putting the title of the game on it somewhere.

Zephyr_Menu.png

Looks like there is some cutoff in the text on the bottom of the screen and I'm a a little curious as to why the white blobs of light are there, as they don't seem to serve any sort of purpose.

Other than all that, looks like a clean, readable menu. Sleek.

Eyes Without a Face

post=YDS
:> what does that mean


I think that's Craze's roundabout way of saying he liked the game. Or that he wants your bodies.

Eyes Without a Face

Just finished playing, and I must say, superb work. The atmosphere is really eerie and coupled with the great use of sound effects/music, you can get immersed pretty easily. This game is more of an experience, I found, rather than a game, but that doesn't diminish its quality in the slightest.

As a sidenote, I picked the wrong option during a certain event and stared at my black screen in awe. It was wicked, despite my death.

aa5.jpg

Interesting. Does it reset every fight?

aa5.jpg

From a HUD standpoint, it looks pretty good. The drastic difference in the background's art style and the battlers', though, is kind of a turn off.

Is there a gameplay difference between the SP and MP or are they the same thing by a different name?