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ARIEDONUS'S PROFILE

I have been fiddling with RPG Maker on and off for six or so years, and in becoming so accustomed to it, have been reluctant to learn to hard code anything. Despite that, I plan on going to school for Game Design, because I -love- making games (although I have yet to finish one, haha). I'm also pretty terrible at coming up with an interesting block of text about myself, so I am going to end this here! :D

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Quick & Different, Every Time (Game Concept)

The purpose of this topic is two-fold:
1. Get advice for creating a game in a relatively short period of time (I am aiming for 2-3 months or less)
2. Get feedback on the basic concept for my game.

I have long been searching for a way to get a nice, quick game under my belt so that I can finally receive critique, advice, etc. from the community on a product that I have actually deemed as "finished." So far, my ideas have been proven implausible due to a lack of resources, help, and the limitations of my engines of choice. My latest idea, however, is one that I believe I can actually transform into a decent game and do so in a nice amount of time.

My concept for my game is simple: every time you play it, it will be different. The dungeons you visit, the way those dungeons are set up, the shops you visit, the bosses you fight, etc. will all be randomly generated to provide new challenges with each playthrough. While there are obviously some limitations to this, the point is to make a unique experience each time. For example, you may end up fighting the same boss at the end of the game, but the dungeons you cleared to get there would be different from the last time you played. The storyline is, due to the high flexibility of the game, not going to be the main focus of the game.

Also, it is important to note that the ideal playtime for each playthrough would not exceed a couple hours. The game is meant to serve as a quick burst of fun.

To create this game, I simply want to create a basic infrastructure for the game, and from that point, let it create itself (if that makes any sense).

So, with all of that in mind, I seek your help in the form of feedback on the actual concept and advice to help create this in 2-3 months or less. If any elaboration is needed, I would be glad to provide it.

EDIT: I am using RM2k3 to create this game and it will be an RPG. (Just to clarify)

Matsumori_Days_3.png

Ah. Didn't realize that. In that case, disregard my comment, haha. :]

Matsumori_Days_3.png

The whole walls thing was probably unnecessary. It looked to me like the creator had the "real walls", but the screenshot was taken one tile too far away from it, so it wasn't visible. You can clearly see at the bottom of the shot that he had a front wall established, so he would have naturally established a back wall as well.

Time to wake up!.png

This screenshot reminds me a lot of the upper level of the main character's home in Legion Saga 3. Like a lot.

New_IgniumAttack.PNG

Care to elaborate some? Haha.

Remap & New Systems

Thanks a bunch LWG. That will actually help with my other maps as well. ^^

Remap & New Systems

You can use it, haha. I don't mind. :]

The Unfinished

Yeah, I know, it's pretty hilarious. Hahaha
It may be revisited later...like, laterlater.

[FULL]Sacred Earth: Bonds

I seriously saw this topic and went "OMG, yes!"

Going to tear into this game when I get home today. :D

Rate my Banner

Looks like the quality of the anime pictures inside the letters is kind of low. I think everyone else covered the other stuff.