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bigtime
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Im cooler than you.
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random battles!
Shattered Hourglass
author=sawwormYeah good point.
If you mean by the system that "Mass Effect" used, I'll stay away from it. It's great idea but it's not the concept I want, because with colored choices game starts to narrates you, I give a freedom in choices, so you'll get the results in later of game ^.^ But still in every karma event you can see the results of your action, I guess it's good enough.
For the first karma event adding a small tutorial would be great, I'll do it ^.^
Epic Elf 2
Chaos Sword
Shattered Hourglass
I was thinking, you should color code your karma choices. Green is good, neutral grey, red is bad. Also at your first choice make a small karma tutorial so people know what it effects.. Just throwing around ideas. Any thoughts from our players?
Ruby Chronicles: Chaos Log #2
RSW Feedback Page
Game was great. Cant wait to see whats next. The main character seems much larger then npcs. Kinda weird. Also a bit of a challenge, but in a good way.













