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Just another dude interested in games design.
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SS3.png
Nice looking city. Only, is that a wall or floor behind the stack of crates? Perspective is a bit weird.
RMN Music Pack
July Progress Triple Feature
The Screenshot Topic Returns
Can anyone give me some feedback on this map? It's supposed to be a village sandwiched between the foot of a mountain and a forest. I'm very eager to learn, so please tear it apart!


Eclipse Saga
Loved the demo!
-Gorgeous environments!
-Like the way each monster growls when hit - slime is cute.
-Jazzy music. However, the music in the forest has a really long fadeout. I'd consider slapping that in audacity and slimming it down.
-Demon fang is satisfying to use, whack whack whack.
-Cooldown system is unique. Notation on cooldowns would be useful, but its easy enough imo to just count the turns it takes for a skill to recharge. I dunno, I like finding the most efficient way to fight in tbs, like working out the least amount of attacks necessary to defeat a monster etc. It's part of the game, as far as I'm concerned.
-I thought the fights were a good length. It's clear you're supposed to avoid the golems. Although, I think there was some extra treasure behind a group of them? So they're like an optional tricky enemy.
-I liked the battle voices, gave some extra character to the... characters. Only thing I found annoying is that, when Nick's turn comes up he says the same thing as when you wait a turn with him. It can lead to him saying the same thing twice in the same turn.
-Save screen is really neat. Nice touch!
-Love the save ghost!
-Made me laugh out loud a few times! All in all, great writing, but needs proofreading for typos.
Can't wait for more! Also, introduce that lewd witch, soon :D
-Gorgeous environments!
-Like the way each monster growls when hit - slime is cute.
-Jazzy music. However, the music in the forest has a really long fadeout. I'd consider slapping that in audacity and slimming it down.
-Demon fang is satisfying to use, whack whack whack.
-Cooldown system is unique. Notation on cooldowns would be useful, but its easy enough imo to just count the turns it takes for a skill to recharge. I dunno, I like finding the most efficient way to fight in tbs, like working out the least amount of attacks necessary to defeat a monster etc. It's part of the game, as far as I'm concerned.
-I thought the fights were a good length. It's clear you're supposed to avoid the golems. Although, I think there was some extra treasure behind a group of them? So they're like an optional tricky enemy.
-I liked the battle voices, gave some extra character to the... characters. Only thing I found annoying is that, when Nick's turn comes up he says the same thing as when you wait a turn with him. It can lead to him saying the same thing twice in the same turn.
-Save screen is really neat. Nice touch!
-Love the save ghost!
-Made me laugh out loud a few times! All in all, great writing, but needs proofreading for typos.
Can't wait for more! Also, introduce that lewd witch, soon :D
Custom Menu Problem
Custom Menu Problem
I'm trying to insert a custom menu into my game, but I keep getting this error when I try:
Script 'DAT's menu' line 29: TypeError occurred.
undefined superclass 'Scene_Base'
Have I put the script in the wrong place? I have it here: http://i.imgur.com/VvWE9.png
Is there anything else I need to change or add?
Sorry is this is a silly question, but this is really doing my head in.
Script 'DAT's menu' line 29: TypeError occurred.
undefined superclass 'Scene_Base'
Have I put the script in the wrong place? I have it here: http://i.imgur.com/VvWE9.png
Is there anything else I need to change or add?
Sorry is this is a silly question, but this is really doing my head in.













