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Just another dude interested in games design.
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Item Crafting
Marvelous! I was going to use Kread-EX's crafting system, but all I really need is something simple like this. Many thanks.
[VX Ace] Respawning enemy problem.
[VX Ace] Respawning enemy problem.
Hi, my problem is, I want a monster to reappear 6 turns after it's killed, but stop respawning after the boss is dead.
Here's what I have so far.
As far as I can work out, I've told it to check if Garuda Buddy is dead and if it is, to revive it every 6 turns. Then cease doing that once Garuda is dead.
But Garuda Buddy only revives once 6 turns after its first death and then stays permanently dead.
I'm using Yanfly's ATB, if that makes a difference.
What am I doing wrong?
Here's what I have so far.
As far as I can work out, I've told it to check if Garuda Buddy is dead and if it is, to revive it every 6 turns. Then cease doing that once Garuda is dead.
But Garuda Buddy only revives once 6 turns after its first death and then stays permanently dead.
I'm using Yanfly's ATB, if that makes a difference.
What am I doing wrong?
First draft character doodles
The Screenshot Topic Returns
Being taken seriously.
As ryareisender said, looking like an RPG maker game is the worst thing you can do commercially. It's sad but true: there's a massive elitism with programming languages and engines. For example, Hotline Miami was made in game maker and when some people realised, suddenly all cactus's work was seen as less impressive. I guess people don't realise, just because you use an engine, doesn't mean it makes the game for you? It's pretty ridiculous.
[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?
Over planning is the bane of production, I've found.
In my experience, plan your project until you feel confident to start. In my current game (where I'm actually making progress!) I've planned a basic flow for my story, what areas I need to make and what battle system I'm using. As much as I'd like to make custom assets, I don't want to get stuck with it, so I'm using the dsrpgm graphics with some minor adjustments. If something takes longer than an hour to edit, I compromise. That's an hour I could spend actually making the game!
In my experience, plan your project until you feel confident to start. In my current game (where I'm actually making progress!) I've planned a basic flow for my story, what areas I need to make and what battle system I'm using. As much as I'd like to make custom assets, I don't want to get stuck with it, so I'm using the dsrpgm graphics with some minor adjustments. If something takes longer than an hour to edit, I compromise. That's an hour I could spend actually making the game!