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Auto-tile Organization problem

Ok, I got a sprite rip of some tiles from dwm 2, but I don't understand how the auto-tiles handle things like corners (by that I mean inverted corners). Can someone help me figure it out please?
I would post an image, but i'm terrible at forums and I don't know how...

Need Tiles for DQM2/DWM2

I really need help finding either tiles or chipsets or anything map-related really that is from Dragon Quest Monsters 2/Dragon Warrior Monsters 2. I have googled and found very little. I have tiles for Kalka, Asiya, and Norden, but no others. Please help...

P.S. I am using RM2K, although I have thought about using 2k3, I need to be able to work from my flash drive so I'm sticking with 2k.

Playing on a school computer

I was wondering if there is a way to play rpg maker games without an installation needed. Sorry if this is the wrong place, but I wasn't sure where else to put it.

I need an outside opinion

I am new to game design and I need some opinions besides my own on what seems like the best way for me to handle this. First of all, I am using RPG Maker 2k. Now, what I would like to know is how people feel about the following:

1. How important is the background story of a game?
2. What do you think of a system where you can hatch a creature that can act as a summon character?
3. Do you feel the above idea is possible in RPG Maker 2k?
4. Modern or Classic RPG?

RPGM2k: A wonderful idea!

I have a great idea for a game, but I am not sure how to make it work. If you have ever played Dragon Quest Monsters, then you will understand that they have a monster capture and breeding system. I wish to make a system for my game where you may buy eggs and then use certain items to improve a nest to hatch them. These items will affect what hatches and how fast. Once the egg hatches it will be added to your party or stored for when you want to edit your party. If anyone can help, please do!
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