CHARBLAR'S PROFILE
Hi I'm Nikki (everyone still calls me Char though) and I'm really bad at making descriptions.
I'm much more active on twitter!
I'm much more active on twitter!
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
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BD_01.png
Screenshot Survival 20XX
@Housekeeping ahh okay I know at least I'm not gonna have your cool class system.
And I just noticed the distortion in the sprite at 1.5... but it's like the perfect size. The script just grabs the charset and increases it so sadly I can't note tag in what character I want to have what sprite so I could make a revised version for the battles. Other option for size that works okay is 1.3 (I didn't want to take the time to make it flush so ignore that)
Also I don't know about having icons in the menus but I like it in the battle system so any comments on how these early icons look (more in the context of being there)?


And I just noticed the distortion in the sprite at 1.5... but it's like the perfect size. The script just grabs the charset and increases it so sadly I can't note tag in what character I want to have what sprite so I could make a revised version for the battles. Other option for size that works okay is 1.3 (I didn't want to take the time to make it flush so ignore that)

Also I don't know about having icons in the menus but I like it in the battle system so any comments on how these early icons look (more in the context of being there)?

Screenshot Survival 20XX
author=Dookie
And is it just me or does anyone else HATE the black stroke around that earthbound font?
It's actually bugged me the most tbh but I just put in a one line code which fixed all of that so simple fix and I'll play around with the heads, I just feel it's the one thing right now that is kinda keeping if from to similarly resembling Housekeeping's game
Is the word hello overused here? - introduction
Screenshot Survival 20XX
Screenshot Survival 20XX
author=Dookie
The enemy is cute but the rest of that interface looks godawful.
Is it cutoff at the bottom or is that the design?
I'm in the middle of transitioning over stuff to a new battle engine and making it look decent I meant to just crop it.
Screenshot Survival 20XX
Going about event triggered battles in RPG Maker
author=LockeZ
This is how you set a variable equal to an event's X or Y coordinate:
Oops I hopped over that character spot I normally wouldn't but thank you!
Support Summoner of Sounds musicians!
I'll chip in!
Also his icon is his soft side, he's a hard edgy hero but he has little kitty paws for hands.
Also his icon is his soft side, he's a hard edgy hero but he has little kitty paws for hands.
Going about event triggered battles in RPG Maker
author=LockeZ
It works the same way in VX Ace as it does in VX, XP, 2003, 2000, and 95. You can walk parallel to an enemy that's right next to you or behind you forever, even if it's faster than you. It can never "catch" you unless you turn towards it. And if an enemy waits a second between steps, you can stand right in front of it completely safely during that time. It's not good or reliable. It can be functional in tight spaces though, where the player has little control over where they go.
I meant for the variables sorry you can't get the events x cords and y cords


















