CHARBLAR'S PROFILE
Hi I'm Nikki (everyone still calls me Char though) and I'm really bad at making descriptions.
I'm much more active on twitter!
I'm much more active on twitter!
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
Search
Filter
Screenshot Survival 20XX
author=Housekeepingauthor=linkplayerWhat was the name of this pokemon again? It's on the tip of my tongue.
I feel bad at the amount I laughed at this...
Who wants to do a NHL playoff pool contest?
I made a twitter for my game and art! its hard to hunt people down so follow me @charblar and I'll follow back!
Cool new Kentona meme!!!!!!!!!
So... IGMC 2015
I'll enter for the hell of it it's a break from other projects so when I finish I'll be a little more refreshed to work on them as well and as slash said money is money.
Which direction to head with battle system
Yeah I'm using Yanfly as well as well and I think I'm going to stick with the front forward view but to stop using the earthbound engine as it is pretty glitchy and move more towards a more default modified version of the battle system.
Amiibos
Haven't been able to preorder any mainly cause GameStop fell apart and my little man ness is going to be at least $50+ now. I did order Sonic recently on impulse as there is a racing suit for him in the new MK8 update and I need to go at maximum velocity (Dumb mistake to not buy two cause I would have gotten the same slowest shipping I got for free and not like 6$) As of now my collection stands at
Link, Pikachu, Shiek, Kirby, Megaman, and soon Sonic and SMB series Mario as I purchased Mario Party 10 for the heck of it.
Link, Pikachu, Shiek, Kirby, Megaman, and soon Sonic and SMB series Mario as I purchased Mario Party 10 for the heck of it.
Which direction to head with battle system
I've been thinking a bit about the battle system in my game recently as I've been working some enemies for the game and thinking as at this point I'm starting to create more my own game with mother series influences more then it being a mother fan game and I've started to wonder how I want to approach the battle system if it be using the default RMVXACE battle system modified a bit similar to how housekeeping is using it in Jimmy and the Pulsating Mass, something more similar to how Koi and Parallels are doing the on screen battlers, or to continue using CoozieKun's Earthboundish script which does have it's bugs and flaws and doesn't seem to want me to change the term magic to anything else without breaking the entire game. Any thoughts on which direction you think is best? I enjoy the mother system but if I'm not going all out with the timed attacks and everything I don't know if it's the way to go with bugs and what not

















