COELOCANTH'S PROFILE
coelocanth
5448
Search
Filter
Portal Guardians
That battle in the school seems to be one that people get stuck on. Probably it throws too many new mechanics at you at once.
Lina's cauterize cures the bleeding status effect, even 1hp a round can add up in a long battle like this.
If you got far enough to see the objectives change, you can play the level for the real objective from the start next time which can make it a bit easier.
I had fun making the character's powers, with many of the elements being interpreted two ways (metal: the music and the object, wave: the sea and light, etc)
Biggest issue with the tactics system was that it is designed for slow moving fire emblem type games. The long range swap position ability on a high move character used to lag the game calculating the possible moves with the original script.
Making the zones of control work properly was just the usual debugging and head scratching.
Lina's cauterize cures the bleeding status effect, even 1hp a round can add up in a long battle like this.
If you got far enough to see the objectives change, you can play the level for the real objective from the start next time which can make it a bit easier.
I had fun making the character's powers, with many of the elements being interpreted two ways (metal: the music and the object, wave: the sea and light, etc)
Biggest issue with the tactics system was that it is designed for slow moving fire emblem type games. The long range swap position ability on a high move character used to lag the game calculating the possible moves with the original script.
Making the zones of control work properly was just the usual debugging and head scratching.
Alone in Space
Nice short game with some rough edges. I found 3 endings.
In your tileset, you should set the passability to "star" for the top halves of tall objects like the plants. This way when the player approaches them from the top, the upper part of the plant appears in front of the player instead of covered by their feet as you get with "O" passability.
In your tileset, you should set the passability to "star" for the top halves of tall objects like the plants. This way when the player approaches them from the top, the upper part of the plant appears in front of the player instead of covered by their feet as you get with "O" passability.
The Devil Game - Action Puzzle Game
There's a typo in rpg_rt.ini that prevents the game launching without RTP
"FullPackageFlage=1" should be "FullPackageFlag=1"
"FullPackageFlage=1" should be "FullPackageFlag=1"
Chromatic Aberration
Yeah it's very much unfinished, some real life commitments (like exams) that need to take priority meant we didn't get to finish during the event.
You can look inside the other paintings (and backstage) in "New Game +", though there's not much to see except the extra tilesets Soul made for us.
"Team Persistent Penguins" will finish this!
Glad you enjoyed the Demo.
You can look inside the other paintings (and backstage) in "New Game +", though there's not much to see except the extra tilesets Soul made for us.
"Team Persistent Penguins" will finish this!
Glad you enjoyed the Demo.
Touhou Fantasy
Are there missing files in the package?
I get an error loading "chipset/town" on starting a new game, and there's no chipsets in the rar file.
These missing chipsets don't seem to be in the RTP either.
I get an error loading "chipset/town" on starting a new game, and there's no chipsets in the rar file.
These missing chipsets don't seem to be in the RTP either.
The Kidnapping (and other crimes) of Princess Pri
The version I downloaded today has the start position set in the wrong place, so the intro is skipped. Also it softlocks if you enter the first room you should have escaped from.
Otherwise, was an enjoyable game with lots to look at, and read character's opinions of.
Otherwise, was an enjoyable game with lots to look at, and read character's opinions of.
When You Were Young
This is a well written and nicely polished game, and the two halves mesh together nicely.
(Around 4 hours of gameplay to reach the conclusion though)
The dreamwalker class has original and imaginative abilities.
Some issues (SPOILERS)
When escaping the palace, there's a chest with your equipment in. However it contains some missing database items in place of thief weapons (There's a blank spot in inventory with x2 and x4 beside it)
When backtracking to visit the world tree, I accidentally stepped on the tile which sent me to the early game forest area (which I couldn't leave, and was replaying some of the events)
Encounter rate feels too high in the cave after escaping the palace, and in the world tree (specially with needing to backtrack through the dungeon).
Boss fights seem to store up their turns and then attack 3 or 4 times in a row (which would be fine if telegraphed so you can guard or use the one turn defensive buffs like reflect). Can wipe party members from full HP :(
Cerberus enemies have a breath weapon that paralyzes the party, which is not fun.
(Around 4 hours of gameplay to reach the conclusion though)
The dreamwalker class has original and imaginative abilities.
Some issues (SPOILERS)
When escaping the palace, there's a chest with your equipment in. However it contains some missing database items in place of thief weapons (There's a blank spot in inventory with x2 and x4 beside it)
When backtracking to visit the world tree, I accidentally stepped on the tile which sent me to the early game forest area (which I couldn't leave, and was replaying some of the events)
Encounter rate feels too high in the cave after escaping the palace, and in the world tree (specially with needing to backtrack through the dungeon).
Boss fights seem to store up their turns and then attack 3 or 4 times in a row (which would be fine if telegraphed so you can guard or use the one turn defensive buffs like reflect). Can wipe party members from full HP :(
Cerberus enemies have a breath weapon that paralyzes the party, which is not fun.
Werner
Some of the skill and item targeting seems to be set incorrectly (revive item can't target KO, magic cure can't target team-mates...)
Dragon's Gate
I couldn't get past the fire level, as some of the stones seemed to be indestructable. Is there a specific order required?













