CRTHIBODEAU'S PROFILE
crthibodeau
1146
Astrophysicist in Texas.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
Shukumei Star II
Two teams on opposite sides of the globe unknowingly share a struggle against the QryCo company.
Two teams on opposite sides of the globe unknowingly share a struggle against the QryCo company.
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Shukumei Star
author=DeckillerAwesome!
I am going to give this game another whirl and review it.
Also I've made a few updates since last time, if you haven't re-downloaded it. For example, one of the final boss's worst spells has been downgraded.
Also, I just noticed the last part of your previous post. What happens in the cave is that all eight soldiers are under constant attack by the guards. The longer you take to enter the battle, the more damage they take. But the damage they're taking is based on their defense stat, so some will go down quicker than others. If you have a Salve or two to spare, you should heal up the worst of them to prepare them to aid you.
Edit: and I just found a line of code I inserted sometime in the past that shows that the soldiers' levels will increase with yours. You should grind before going into the cave, but it's more effective when you do it before Killian leaves the team.
ss1_color.jpg
Thanks. I literally made 125 system schemes to cover all possible combinations. If it could have been done any easier, I would have offered more than five choices per color channel. But, this is better than running around with Pine Green every game.
Subcon Stars version 1.1
Thank you, that would be perfect. Best of both worlds.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
Subcon Stars version 1.1
Since you're updating the game, I have a couple suggestions.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
Shukumei Star II
I apologize. I just checked the events and it appears that you need to have Beztar in the party to view that list.
Return with Beztar in the party and check the shelves again.
Return with Beztar in the party and check the shelves again.
Shukumei Star II
It's the 2nd shelf from the wall, in Dzogden's farmhouse. The farmhand spends all his time standing there, until you get him to join your team by talking to him while Dzogden is on your team.













