CRTHIBODEAU'S PROFILE
crthibodeau
1146
Astrophysicist in Texas.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
I decided to re-visit my old RPG projects from high school and college to touch them up and release them to the world.
I haven't been in touch with the RPG Maker community since Don Miguel was running the show.
Shukumei Star II
Two teams on opposite sides of the globe unknowingly share a struggle against the QryCo company.
Two teams on opposite sides of the globe unknowingly share a struggle against the QryCo company.
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Puzzle and Map solutions
Hello all. For anyone who's interested, I've added a complete map/walkthrough of the final boss's lair. Outside of the obvious, I've tried to minimize spoilers. So if the last lair is driving you nuts, go check out the maps!
Subcon Stars version 1.1
Thank you, that would be perfect. Best of both worlds.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.
I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.
Subcon Stars version 1.1
Since you're updating the game, I have a couple suggestions.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.
When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.
So my suggestions are:
1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.
2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.
ERROR found in Shukumei Star that renames your characters :(
Because she wanted her characters to have cute names or something. I added the event so that when I talked to the priest, the characters were renamed and the save window immediately popped up.
The game's install file as of September 6th has this issue corrected, so if you downloaded and installed it since then, there's no worry. If you didn't download and install the game since then, but your characters have not been renamed, then you can just simply download and re-install the game over your existing copy.
And finally, if your characters have been renamed, download and re-install the game, and also email me the save file so I can correct their names:
tibs.chris@gmail.com
The game's install file as of September 6th has this issue corrected, so if you downloaded and installed it since then, there's no worry. If you didn't download and install the game since then, but your characters have not been renamed, then you can just simply download and re-install the game over your existing copy.
And finally, if your characters have been renamed, download and re-install the game, and also email me the save file so I can correct their names:
tibs.chris@gmail.com
Puzzle and Map solutions
I've added a map and a walkthrough to the Water Temple. The walkthrough takes you from the very beginning, and leads you to all the treasures. If you were completely puzzled by the Water Temple, this should help you out!
Puzzle and Map solutions
Puzzle and Map solutions
I've added a map for the Ancients' Library Basement. It's not a walkthrough, but it does show the relationship between levers and shelves so you can figure out for yourself how to navigate.
Shukumei Star II FAQ
No, the three games were done. But the best one of them has been re-made into the 99% done version, "Shukumei Star." All it needs is the final battle and ending.
Shukumei Star II FAQ
Yeah, I remember hearing that a hack of RPG95 was required to get it to run on XP or later. Truth is, the old game is probably on my old "Frankendrive" if at all. Most of the monster and background graphics in this update were take from a 95 chipset, in fact.
Maybe if I can find the previous two games, I'll upload them for nostalgia purposes. They were nothing in the way of plot, but the dungeon crawls were interesting.
Maybe if I can find the previous two games, I'll upload them for nostalgia purposes. They were nothing in the way of plot, but the dungeon crawls were interesting.
Shukumei Star II FAQ
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