DAICONV'S PROFILE
daiconv
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I've been playing video games all my life and I've recently become very passionate about the idea of making them. I love that we live in a time where software is accessible enough where a solo developer can make something that rivals what was possible 30 years ago. That's how I look at it anyway, I try and make stuff that would have wowed the super nintendo audience of the 90's.
I'm also humbled by the amount of talent and organizational skills required to make "simple" games, let alone something current gen that we would play today. Making games makes me see everything with a new lens of appreciation that makes me stop mid-game to admire the craftsmanship of the scene.
Anyway, I just think making games is a lot of fun and I'll keep making them as long as they keep making software like RPG Maker.
I'm also humbled by the amount of talent and organizational skills required to make "simple" games, let alone something current gen that we would play today. Making games makes me see everything with a new lens of appreciation that makes me stop mid-game to admire the craftsmanship of the scene.
Anyway, I just think making games is a lot of fun and I'll keep making them as long as they keep making software like RPG Maker.
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[RMXP] temporarily disable battle processing
I'm working on a cutscene that happens immediately after a boss fight where some effects + dialogue happens, but everytime I want to run a test to see how it looks, I have to manually beat the boss during the test run to see the cutscene afterwards.
My question: is there a way to temporarily disable battle processing or skip over the scripted battle so I don't have to waste 20 minutes fighting my boss over and over just to test out the cutscene?
My question: is there a way to temporarily disable battle processing or skip over the scripted battle so I don't have to waste 20 minutes fighting my boss over and over just to test out the cutscene?
[RMXP] Battle Cut-in Animation
Is there a way to do this in RMXP's default battle system:
https://youtu.be/LTl7Q4EoH2Q
https://youtu.be/LTl7Q4EoH2Q
[RMXP] Voices in battle
Hey guys,
So I'm making a little game using the default battle system in RPGMaker XP and wanted to know if you guys knew of an efficient way to include character voices in battle using common events.
So for example, having the main character yell "HIYA" while their attack animation plays and also overtop the attack sound effect. Or having a specific grunt when a character takes damage.
I'm hoping there's a way to do it that doesn't involve using the script editor unless it's absolutely the only way to do it.
Thanks a lot in advance!
So I'm making a little game using the default battle system in RPGMaker XP and wanted to know if you guys knew of an efficient way to include character voices in battle using common events.
So for example, having the main character yell "HIYA" while their attack animation plays and also overtop the attack sound effect. Or having a specific grunt when a character takes damage.
I'm hoping there's a way to do it that doesn't involve using the script editor unless it's absolutely the only way to do it.
Thanks a lot in advance!
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