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dawnbomb
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The Legend of Blockman
looking good. look forward to a demo. also every game is better when its 2 player :3 just sayin.
(look at dego fablous VX game )
(look at dego fablous VX game )
Alter A.I.L.A. Genesis
Extraneous
i get its on hatias but can you send me a copy of the un encripted files? id love to take the abs and semi voice acting :D as well as the lovly npc behaivor. you would get credit of corse.
collision events
well seeing as id like to not take 2 minites for every enemy lets try ANOTHER way. i do notice evemys can colide with me so how do i make it tell the diffrence bewteen enemys colliding with me or me colliding with the enemys?
Dego
keep working on it! you should add some more systems or something. a few more dungeons and if u add a explorable overworld its like secret of mana :D try adding a way to keep 1 item at a time to save for later as well. anyway i got a ps2 now and games and there keeping me VERY busy. so good luck!
collision events
i suppose i can work around it. well then how do i make it so sprites can "touch" or "collide" with the player?
collision events
this sport of worked. what i would like is for the sprite to move all 4 ways but when i touch it it doesnt look at me. this made it always look down. but thats 1 quarter of problum solved! let me exaborate
if i touch a enemy from behind i want to do damage but if i touch a enemy and its facing me i take damage. i want to make it so it wont look at me when it touches me. ive tried all sorts of conditional brances diffrent ways at first untill i realised it looks at the player for the split second the event goes off.
so i want it( the event) to move and look where its going but NOT look at me( the hero/player) ( or not look at me when i touch it )
i KNOW there has to be a way for something so simplistic. maybe i have to remove part of the code? (tho id rather not)
anyway again thanks and keep the help comming. il check this again 2morrow. its like 1:33 am time for sleep i gotta go to town at like 7 am. later.
if i touch a enemy from behind i want to do damage but if i touch a enemy and its facing me i take damage. i want to make it so it wont look at me when it touches me. ive tried all sorts of conditional brances diffrent ways at first untill i realised it looks at the player for the split second the event goes off.
so i want it( the event) to move and look where its going but NOT look at me( the hero/player) ( or not look at me when i touch it )
i KNOW there has to be a way for something so simplistic. maybe i have to remove part of the code? (tho id rather not)
anyway again thanks and keep the help comming. il check this again 2morrow. its like 1:33 am time for sleep i gotta go to town at like 7 am. later.
collision events
when you start or activate a collosion event even tho u dont see it it will auto face the player/hero. how do i make a stay facing the derection it was?
to test it yourself make conditional branch if event is facing you or not and collosion. you will find it is ALWAYS facing you.
so if anyone has a fix tell me please :(
to test it yourself make conditional branch if event is facing you or not and collosion. you will find it is ALWAYS facing you.
so if anyone has a fix tell me please :(
Dego Demo - This Friday
oh kk. also i still think the fact that a MAGE gets mostly status effecting skills is kinda dum. add adleast one damage dealing skill for mage. and maybe swap level 3 and 4 skill? the level 3 skill seems overpowered and maybe abusable? i wasn't mage for long so idk. also u said u couldn't recreate the screen/camara appearing in random dungeon parts.
im thinking its because i had to use that "fix" because the normal download would't work.
also instead of just go to dungeon im thinking maybe u could make a world map style like pokemon mystery dungeon or FFCC where you just select/go to it on the map then enter it. accept no enemys on the map and its small + next dungeon wont appear till u beat ur current one. if u dont wana do it thats fine. but i bet it would add more the the games depth. people like world maps and places to enter and exit. still click and go COULD work...(then again it aleady is lol)
im thinking its because i had to use that "fix" because the normal download would't work.
also instead of just go to dungeon im thinking maybe u could make a world map style like pokemon mystery dungeon or FFCC where you just select/go to it on the map then enter it. accept no enemys on the map and its small + next dungeon wont appear till u beat ur current one. if u dont wana do it thats fine. but i bet it would add more the the games depth. people like world maps and places to enter and exit. still click and go COULD work...(then again it aleady is lol)