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DINKLEDABERRY'S PROFILE

I'm an amateur, aspiring game designer.
Truly a rare thing in this world.

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Detective Games - Risking the Unwinnable

author=Elder71
I'm discovering more and more than 'true' detective mechanics are a uniquely challenging project to tackle. From my preliminary research and planning, it seems (on the surface, at least) that no matter what route you go down, the relationship between the player's freedom to investigate and the game's internal logic invariably leads to hand holding.

I'm very excited to put these ideas into practice - I'm sure there are pitfalls and challenges around every corner. Does your game have a page yet? I'd like to track its progress. Maybe we could inspire one another?


Yeah, that's for sure. I'm starting to see why games like LA Noire added more vehicle and shootout gameplay during development. Hopefully, I can find a strong balance since I doubt my current project will become a "true" detective game.

I don't have a game page yet for my project yet, although I did release a few screenshots awhile back for the "Release Something" event they had during my spring semester just to get some feedback. I was waiting until I had a demo to make an actual game page. Never really been a fan of starting one without something to show and all that. Also, still trying to finalize a lot of gameplay options. I'll definitely let you know when I get the page up though.

Detective Games - Risking the Unwinnable

Now this is an article I can get behind! I'm working on a detective RPG of my own (although much simpler in scope when it comes to case-solving as I also have other elements of gameplay to incorporate) and have run into similar problems as those discussed. Your guys' conversation is similar to thoughts and concepts I've come up with so it seems I'm on a right track in that regard. Though I've recently felt I'm using too many red herrings (although this seems to be a side effect of being able to name and convict anyone as the criminal with enough evidence).

"Insight crafting" seems like the natural progression of old games like Clue and is definitely a prototype I'd enjoy seeing. And yeah, custom scripts aren't really necessary as far as I've seen in development in Ace(outside of mouse scripts and the like) since there are easy conditional branch and key item commands. Which should be more than enough to get something to show a prospective programmer.

Hope the project comes along in a useful way! I would love to see more authentic detective games. The genre needs some love.
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