DINKLEDABERRY'S PROFILE

I'm an amateur, aspiring game designer.
Truly a rare thing in this world.

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Lisa

So...is there any reason we can't review this amazing game? It came out almost two years ago and I feel like gushing.

D is for Dungeon

author=gothicmiriel
is this saitama as a baby xD




Heh, I should make a one-punch mode. Where running into enemies makes them explode.

D is for Dungeon

author=Gretgor
So, a literal dungeon crawler? Sounds epic xD


Heh. Exactly. I got a kick out of the concept when I first thought of it for that reason. Hope you enjoy it! It's pretty well received for a first game.

D is for Dungeon

author=Merlandese
The reason is because this year is the year evil returns 20 years early.


Well if that's the case then maybe this will be the year that the baby returns...

D is for Dungeon

author=Merlandese
Whoo! A feature! :)


I know right? I was pleasantly surprised to see it on the front page. Pretty great way to start off the New Year!

D is for Dungeon

author=clalbert
Sorry where is the red chest ?


For the class changes? You'll actually find one on each of the first three boss floors. (Floors 6, 12 and 18) Let me know if you have anymore questions. :)

Half-Off Hero: The World Needs Savings

author=DomedVortex
I've enjoyed the game so far! The visuals were effective, and the audio (Is it custom-made as well?) was nice to listen to. It is indeed hard, but that's what I liked; it made me choose my actions carefully, and I wanted to work hard to turn the merchant into a proper hero. It felt so satisfying to make noticeable progress in terms of strength. I will admit, however, that despite the autosaving, I tended to close out of the game whenever I lost a battle, and that happened more times than I could count, to be honest... (Maybe you can punish my kind of behavior by having the game autosave right when a battle starts)

My first playthrough was unfortunately cut short; I closed the game in Coastridge (probably when an autosave was going on), and I lost the file! I fully intend on playing more, though. The story and characters have kept my interest, so I want to see all of the endings. Great job!


Woo! Thanks for the kind words DomedVortex. The audio is all from the RPGMaker DS resource pack. I've never used music that was made exclusively for one of my projects but it's something I'm interested in doing in the future. I'm glad you enjoyed the difficulty, story and visuals so much! Sorry you lost your progress. F12 and the autosave script I use don't get along too much.

I plan on adding a lot to this game to try to offset some of the issues but it's great to hear someone enjoying my work! Hope you can see all the endings one day! I actually plan on adding a few as well.

Half-Off Hero: The World Needs Savings

Thanks for the feedback shayoko!
I'm probably going to end up taking this game off "completed" status since I had run out of time on the contest and there's still so much I want to fix, change and incorporate.
Addressing a few of your concerns:
Weapons each have their own skill you can use in battle so I tried to keep them all around the same strength but it still needs balancing.
Danvers can upgrade your shop to 9 total customer placemats and 9 total boxes. Though I wouldn't recommend bringing that many customers in yet.
The customers and the items they're interested in are color coded. :) Pay attention to their outfits and you'll get the hang of it.
Hiding is a random chance depending on the enemy. It is possible, but also kind of intentional to have it so hard to do. I was planning to incorporate a more stat-based system at a later date.
It IS possible to kill Vaectus ultimately. Just not in the conventional way. :)

I plan on making quite a few changes down the line. A lot of the design choices were intentional to try to reinforce the narrative but I can definitely make things easier and more clear. Hopefully I can make things more user-friendly without sacrificing what I was going for. :)

Half-Off Hero: The World Needs Savings

author=DomedVortex
This artwork has succeeded in gaining my interest! I'll have to give this game a try.


Sweet! Let me know what you think when you get around to trying the game! We worked hard on it and I plan on coming back to development at a later date to make improvements. Only had so much time during the IGMC after all so I had to make a lot of changes. But I'm always looking for feedback. The game itself can be quite the challenge.
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