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[RM2k/3] Message Box Special Character Codes
Order hero to do something. . .
One quick question
I need help with a few things.
Oh man... um, do you have RPGMaker2000? There is a demo game inside that could be use as tutorial. Try that.
If not, try RMVX trial and English Patch if you like.
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Tutorial for the scene:
1. make an event at the left top screen, then make sure it is an autoplay event start condition.
2. to move the sprites, use command move event
3. to talk, use command show message
4. turn a switch ON just like treasure box to make sure the event run once.
5. make a new page (like treasure box event) at the event and throw the switch as a prerequirement.
If not, try RMVX trial and English Patch if you like.
------------
Tutorial for the scene:
1. make an event at the left top screen, then make sure it is an autoplay event start condition.
2. to move the sprites, use command move event
3. to talk, use command show message
4. turn a switch ON just like treasure box to make sure the event run once.
5. make a new page (like treasure box event) at the event and throw the switch as a prerequirement.
Trial serial number through a proxy, rpgxp
I need help with a few things.
Character vs Character
I need help with a few things.
oh sorry. that tutorial is for one box.
anyway, do you know about switch?? the one said 001:StrongBox, that's for ONE treasure box.
If you want another, just have another switch, okay. The how-to is the same.
anyway, everything in rm2k is about switch and variable. Just tell me, what do you mean by "messing up"??
anyway, do you know about switch?? the one said 001:StrongBox, that's for ONE treasure box.
If you want another, just have another switch, okay. The how-to is the same.
anyway, everything in rm2k is about switch and variable. Just tell me, what do you mean by "messing up"??













