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Treasures?

Okay, I'll try to make a tutorial for that. Maybe Monday okay.

Need help for RAcing game

@kentona :
Oh I'm sorry. In RPGMaker XP.

@Ocean :
So, from bird-eye view isn't it. That's worth a try. Thanks.

Anyway, other than bird-eye view can I view like NeedForSpeed like that? (3rd person view I think)

A Hand From Beyond the Grave

Beyond the grave, well just create the environment so player could feel the situation.

Need help for RAcing game

I want to make a racing game, the car is at the center of the screen (think of NeedForSpeed, Burnout, or others). The problem is I want to make it in 2d, not 3d. How could I make the screen "move" towards the player, not the car moves?

Thanks in advance

Treasures?

New pages will overwrite previous ones, so be sure to give requirement (switch : switch01 ON) so the previous one will present at the first time. After the switch is ON, the new page will overwrite the event.

Oh, if you still can't get it, tell me and I'll have screenshoot for that.

Distribution

Thank you.
But that's for RM2k/3 that I've known already.

For RMXP?

Treasures?

have a switch like this:


page1 - image: closed treasure box
- get item: potion
- change switch: [switch01:box1open] ON

page2 - image: opened treasure box, switch: [switch01:box1open]
- [no code]

page1 will have switch01 ON and page2 must have switch01 ON to be usable.
It will give you potion and it will remain opened all the time.

Battle Systems?

In RM2k, you can have battle animation to do that, they have implemented that in RM2003
In RMXP, I guess you have to create an RGSS-script.

Distribution

How to distribute a game that playable without RTP? So people who didn't have RMXP could play my game.
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