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Lunar Wish: Orbs of Fate Review
Reading this review, I do think Sated articulated his points well. The one thing I wouldn't personally do as a reviewer is to give a game a rating if I didn't bother to try to finish it. That said, I do respect Sated's decision to give it a rating.
I do agree if people want to make up their minds about this game, they should play it themselves and write own review to present their point of view.
I do agree if people want to make up their minds about this game, they should play it themselves and write own review to present their point of view.
Nine Mile Ride Review
You're welcome! I already found two other VNs that I might be interested in playing, although, those apparently do have some gameplay involved. Let me know when you fix the issues so that I can revise the review accordingly.
Cruna Aktrid Review
Thanks for addressing several things I mentioned in the review! If you need my help in revising the writing, I would gladly help you (I read that you have about the 150 pages worth of it).
I have been seeing your recent blogs. I think that information presented in them is useful and should be included in the game in some shape and form.
Anyway, I am looking forward to the next demo! :D
I have been seeing your recent blogs. I think that information presented in them is useful and should be included in the game in some shape and form.
Anyway, I am looking forward to the next demo! :D
RE: Prince of Nigeria Review
Homework Salesman Review
Thanks for the clarification, Died. That definitely explains a lot! I'm also somewhat relieved, since I was worried that in writing the review (it's my longest one thus far), I might have included something that was factually wrong.
Using grid-style inventory system sounds like a good idea. A couple of ways come to mind as alternatives regarding how inventories are handled that you could consider instead of dealing with number of individual items, which I haven't seen implemented in any RM game:
- The items actually occupy a certain amount of space (squares), which is limited to x squares for each inventory; for example, larger items such as weapons, shields and armor, could occupy 3, middle sized ones such as hearty breakfasts, hot pots and pizzas, 2, and, small ones such as potions, recipes and enchantments, 1 and a party member's inventory could have, say, 50 squares of space available. I have seen this in PC RPGs and X-Com games.
- The items while occupying one grid each, have a certain weight per item and each character can only carry x lbs (or kgs). The weight of armor and weapons would depend on the material they are made of. How this would be applicable to the storage areas ... perhaps this one was not as good an idea, although I guess you could use have a weight capacity limit.
Anyway, my point here is that there are different things you could do with it. What is feasible, depends on what can be technically made workable.
Oh, another thing I should mention to mention, but is not a gamebreaker: sometimes when you go through the inventories when dealing with storage, if you are at the beginning of an inventory and press q to bring the last page of said inventory you actually get an empty inventory page that says page X of Y, where X is a number with decimals greater than Y. If you navigate the same inventory going down pressing w only, I don't ever recall getting that issue. Go figure!
Using grid-style inventory system sounds like a good idea. A couple of ways come to mind as alternatives regarding how inventories are handled that you could consider instead of dealing with number of individual items, which I haven't seen implemented in any RM game:
- The items actually occupy a certain amount of space (squares), which is limited to x squares for each inventory; for example, larger items such as weapons, shields and armor, could occupy 3, middle sized ones such as hearty breakfasts, hot pots and pizzas, 2, and, small ones such as potions, recipes and enchantments, 1 and a party member's inventory could have, say, 50 squares of space available. I have seen this in PC RPGs and X-Com games.
- The items while occupying one grid each, have a certain weight per item and each character can only carry x lbs (or kgs). The weight of armor and weapons would depend on the material they are made of. How this would be applicable to the storage areas ... perhaps this one was not as good an idea, although I guess you could use have a weight capacity limit.
Anyway, my point here is that there are different things you could do with it. What is feasible, depends on what can be technically made workable.
Oh, another thing I should mention to mention, but is not a gamebreaker: sometimes when you go through the inventories when dealing with storage, if you are at the beginning of an inventory and press q to bring the last page of said inventory you actually get an empty inventory page that says page X of Y, where X is a number with decimals greater than Y. If you navigate the same inventory going down pressing w only, I don't ever recall getting that issue. Go figure!
Homework Salesman Review
author=yuna21
Very good review. Actually makes me want to play the game.
Thanks! Hopefully, you'll get a chance to play it in the future and find out for yourself.
Homework Salesman Review
author=Archeia_Nessiah
Finally got the time to reply!
I thought it was amusing that you even gave bad gifts to villagers! I never really though of doing that even in Harvest Moon. I should try it sometimes.
Thank you very much for playing and taking your time to list a lot of feedback Edchguy, it is very much appreciated and congratulations on the feature! I wish more reviews are like this. ;V;
Yeah, that was the worst reaction I have gotten so far from somebody (it was somewhat predictable, since Liffely is a bit b*tchy). And yes, there's still a few things I'm sure I have yet able to experience about HS yet.
You're welcome! I will continue to do my best on future ones as you do with your own games.
Homework Salesman Review
Oh, a shiny new badge and adventurer following me! I'm honored to have been chosen to be featured in the What's Written section of RMN frontpage. It only encourages me to continue writing as well as I can!
As a sidenote, finishing this actually took me over a month. I pretty much had the title and first three sections of this written after finishing playing HS a couple of times, but somehow, got stuck after that. I ended playing two new versions that came out afterwards. Finally, I got the nerve to tackle the last remaining sections. Of course, I needed a gentle nudge from a couple of people before doing so ...
As a sidenote, finishing this actually took me over a month. I pretty much had the title and first three sections of this written after finishing playing HS a couple of times, but somehow, got stuck after that. I ended playing two new versions that came out afterwards. Finally, I got the nerve to tackle the last remaining sections. Of course, I needed a gentle nudge from a couple of people before doing so ...
Natura Review
Nessy, thanks for giving it a try (and putting up with XP! :P) and providing valuable feedback on what you have found so far. I think it will be very helpful for the development of Natura 2 and a possible Natura revamp (it will be up to J&L whether that happens). Also, thanks for taking some time to read our HS reviews. I wasn't sure whether you done so, since you don't comment on them.














