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Starseed: Blood Machine Review

comment=27899
Edchuy posted a really useful guide to the strengths and weaknesses of each class.

Yeah, I played through with the seven different options available. I probably died twice total, so if the game was ridiculous to play, the count should be much higher. The only thing you can't avoid is being disabled, since you are helpless during those turn(s).

Also, a strategy that somewhat contraintuitive is returning to the save points, healing and recharging stations whenever possible to keep the integrity and battery levels high. Also, once you are able to use the healing module, you can use it instead of healing items in between items. If you happen to be close to a recharging station, you can basically heal at no cost, provided you reequip before recharging. The weapons chosen for melee attack also have a great influence on how hard the battles are.

Slimy the Sahagin Review

It took me about 3 hours for each playthrough. At first, I thought I would be one of those typical RPG VX games with little plot and gameplay other than battles, and that it would be over after a lot of grinding. The more I played and got introduced to certain things, the more I realized that this preconception was wrong. In the beginning, I thought I was going to just write some feedback for it, but after finishing it I actually decided it merited a review. In your case, you have a unique opportunity of setting things right in your remake: whether it involves adding new features, putting bonus material or righting some wrongs. You could have done much worse ...

Tears of the Sword Review

I'm glad it finally got approved and that my review was useful. For this one, I tried to avoid to give too much away, so I was kind of vague which is good for any potential players, but obviously can be easily understood by you, SW. By the way, a general comment, RPGs came make up for a generally linear plot (although in your case its still unpredictable for now at least) by rewarding exploration, providing some sidequests, a unique battle system or interesting, well-developed characters,all of which you seem to be trying to do with your project. Good luck on getting that new demo. I look forward to it.

comment=25050
I greatly appreciate and approve of this effort to give feedback to all the Release Something projects. Keep it up.


Thanks for the comment, Solitayre.

Mobile Suit Gundam RPG Review

It must have been around 2 to 3 hours total. I played the simulator enough to be able to earn enough money buy some upgrades. Probably try to go up 1 level at least between missions. Obviously, when simulations using the guntank and guncannon were available I played it more to put their level close to that of the mobile suit as well.

Before battling the Gouf, I made sure to have the best equipment for the units that could be equipped (although somehow the Mobile Suit got stuck with Beam Saber 4) and getting Advance Repair. The Mobile Suit must have been around level 12 when fighting Gouf. To beat the Gouf, the Advance Repair and Hp healing items helped a lot. The guncannon was so weak it could make only single digits damage and got seriously damaged if attacked for lack of defensive upgrades, so I kept it defending unless I REALLY needed it to heal.

Mobile Suit Gundam RPG Review

I am glad you actually appreciated it, given it was my first review posted here and for my little project! I was worried you wouldn't find it a bit too extensive, but I wanted to be thorough. Although I am aware that you that have some other current projects that have priority, I would like to eventually see a future version of the game so that I can revisit it. As a little bonus, I got to learn quite a bit about the series without having actually seen it (that's the power of the internet!). Perhaps I'll even get to see it someday and actually become a fan ...

Mobile Suit Gundam RPG Review

The issue with the links is a quirk of posts in RMN. You would just need to take off the ")" at the end of the link for it to work. I'll try to remember to put add a space before it to avoid this issue altogether.