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PLEASE STOP EVILGOD
PLEASE STOP EVILGOD
author=GAME
HE RELEASES THE POWER WITHIN HIS BLOOD TO VICIOUSLY BURN, SHOCK AND GRIND FOES
Ohhhh myyyyyyy 8D
sounds like my kind of game
What are you thinking about right now?
I will never event a menu scene again
never again
OTL
never again
OTL
author=LockeZif by "planeteers" you mean "lesbians" then gosh I hope so
Oh my god are they planeteers??
Misaos 2012!
Misaos 2012 results are in!
author=Ronove
Hahaha, who changed my title under my avatar? XD I am going to go in a corner and erupt into a fit of laughter now, thanks whoever changed that.
AW YEAH YOU BET YOU ARE A MISAO STEALING PRINCE <3
Congratulations, everyone. I'm super happy for you! ;w;
Vacant Sky Vol. 1: Contention Review
This preeeetty much sums up my fee-fees about Vacant Sky, although I barely got into the first act. Good to know that my instinct in quitting before I'd sunk another few hours of time into it was right, though, since it sounds like the issues that made me quit in the first place didn't improve with time.
At the risk of derailing the comment thread, I'll throw in a few thoughts of my own (since I don't wanna write an entire review and it's related).
Overall, this game is just really messy. It has that first game feel, where someone hadn't gotten the knack of planning things out yet and didn't really think about WHY they were adding/using certain features, and it also has that feeling of being a game that was revamped after some strong critique, but without the critique really sinking in, resulting in a lot of...I dunno. Messy leftovers ans un-murdered darlings. This was a game somebody made before they really found how they make games.
I think, if Project BC wants to get this game right, they really need to look at where this game shines, and really think about why they do certain things. I think they should bin every aspect of gameplay (battles, stats, everything), and figure out what the core of the fun is. I, personally, really liked exploring the world! It was interesting and pretty enough that poking around was entertaining. How could that be integrated into the game as a whole?
I also think the characters need re-writing. They need to be stripped to the bone and really harshly examined. I'd also suggest thinking about cutting out anyone who doesn't NEED to be there (this one is really fucking hard, I know, but sometimes it's for the best!), and consider not killing a bunch of dudes off! I dunno about anyone else, but I sometimes feel like character deaths are a lazy move.
THAT IS JUST MY OPINION THOUGH so take it with a grain of salt!
At the risk of derailing the comment thread, I'll throw in a few thoughts of my own (since I don't wanna write an entire review and it's related).
Overall, this game is just really messy. It has that first game feel, where someone hadn't gotten the knack of planning things out yet and didn't really think about WHY they were adding/using certain features, and it also has that feeling of being a game that was revamped after some strong critique, but without the critique really sinking in, resulting in a lot of...I dunno. Messy leftovers ans un-murdered darlings. This was a game somebody made before they really found how they make games.
I think, if Project BC wants to get this game right, they really need to look at where this game shines, and really think about why they do certain things. I think they should bin every aspect of gameplay (battles, stats, everything), and figure out what the core of the fun is. I, personally, really liked exploring the world! It was interesting and pretty enough that poking around was entertaining. How could that be integrated into the game as a whole?
I also think the characters need re-writing. They need to be stripped to the bone and really harshly examined. I'd also suggest thinking about cutting out anyone who doesn't NEED to be there (this one is really fucking hard, I know, but sometimes it's for the best!), and consider not killing a bunch of dudes off! I dunno about anyone else, but I sometimes feel like character deaths are a lazy move.
THAT IS JUST MY OPINION THOUGH so take it with a grain of salt!
Magic and Mana Handling
But that's a kind of since I still worry about quality and whether or not my expectations might be too high ^^;Bad news fairy, incoming: yes your expectations are too high, if you expect to create a Custom Animated Enemies System on top of an entire game all by yourself! There's only so much a person can do when they fly solo -- my advice? Paint those muhfuckuhs. It'll save you a million and a half headaches. OTL













