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Fire Kingdom
Fire Kingdom
A Penguin's Adventure
By the way how the hell do you load the game. I don't like starting over the whole thing all the time?
And how do I skip through the cutscene if I can't load cuz it's annoying?
And how do I skip through the cutscene if I can't load cuz it's annoying?
Fire Kingdom
A Penguin's Adventure
It's an alright game, only thing is...
It's so freaking hard? Like what the hell? The first part where you have to go down with the spikes is WAY TOO DIFFICULT! 80 percent of the time you die on the last spike.
AND IT'S LEVEL 1!!!!!!
WTF FFS?
It's so freaking hard? Like what the hell? The first part where you have to go down with the spikes is WAY TOO DIFFICULT! 80 percent of the time you die on the last spike.
AND IT'S LEVEL 1!!!!!!
WTF FFS?
Fire Kingdom
author=Corfaisusauthor=psy_wombatsThe same thing went through my mind, especially with the fishing, agility and legend skills.
Is this another Runescape game?
Fishing:
I have yet to include bait, but will when I have the time. Currently, there are sardines, trout, salmon, lobsters, and sharks, requiring levels 1, 15, 25, 35, and 45 respectively. The food does NOT need to be cooked and can be eaten raw for HP and MP.
Include bait: Although not Runescape specific, few of the lower level catches require bait such as Fishing Bait and Feathers for fly fishing. Trout/Salmon require nets, lobsters lobster pots, and sharks harpoons.
Levels 1, 15, 25, 35, and 45: In Runescape, most if not all of the main fishing catches require level advancements in multiples of 5.
The main differing point between this game and Runescape is that you are able to consume raw fish, which doesn't seem to make much sense health-wise.
Agility:
Agility isn't super useful at the moment, but can be very useful to get to another village, and many quests. The main way to level agility is through completing courses. There are 4 courses total in the game.
Get to another village: Completing Regicide (requirements: 10 Crafting, 56 Agility) grants access to the main elven area of the game. Shortcuts are an implied bonus.
Completing courses: The only real way to raise your Agility level in Runescape is to complete agility courses such as the Gnome Stronghold Agility Course.
Legend:
The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 7 are completed. The higher number the cavern, the more xp is given. The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are the best in the game, but are the hardest to achieve.
The point of the skill...: The recently released (within the past year) Dungeoneering skill works in the same way and yields the same rewards that are purchased by points obtained from completing various levels of the dungeon.
Unlock secret areas that bear extra resources: As your character's Dungeoneering level increases, you are granted access to optional areas that will give you a one-time experience boost and tend to contain monsters/loot/resource respawns that are either rare or well-sought in outer areas.
Weapons and armours... best in the game... hardest to achieve: Chaotic equipment purchased with a large amount of points gained from completing dungeons were the most powerful equipment pieces upon their release.
I'm not saying any of this needs to be changed, but realize that some may make the same connection in the future.
Thank you for taking your time to help me improve my game. The thing is I want to make it kind of like runescape, but not exactly. I don't want Varrock, Lumbridge, etc. etc.
The bait thing for fishing I had on my list of "to-dos", but for Cooking, I had thought of it, but back then people would eat things raw as well, and honestly, I couldn't make another skill since I have no space to add one at the moment. If I were to add a cooking range or man-made fires to the game, it would have to give 0 xp.
If I were to add this cooking to the game, it would just give extra benefits to the fish, since I still want players to be able to eat raw fish. Maybe the cooking would give a bonus to healing and MP restore.