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The Mists of Maderaan

Depends how you define progress. I keep going back and redoing things and fixing things. I'm having a hard time getting gameplay to a point where I like it - particularly in terms of finding a good skill system. I've been rewriting a lot of scenes to give characters more constant characterization and streamline the meandering plot a bit.

As far as actually new areas and events? Not as much progress as I wish I had. I'm hoping to have the first two (of roughly ten) chapters 100% finished and polished by summer's end, but it's been slow going lately.

Carpe Diem: Episode One

For the record, I appreciate Linkforce's right to have the game "feel" the way he wants it to - slow text and all. I also don't pretend that I gave it a fair shot. However, I just saw myself getting too frustrated with the issue to really play and enjoy. Maybe at some other time, I'll feel more forgiving and give it a fair shot. I do genuinely mean it when I say the game looks good. I also didn't say it to be mean. I just wanted him to understand where he lost at least one player - I feel like when I play a demo, it's sort of my job to point out if something significant just killed it for me, no matter how arbitrary, at least so the developer knows.

The Mists of Maderaan

@Dezz123: Yep. Still plugging. Not moving nearly as much as I'd want to though. I'm having trouble getting the gameplay quite where I want it to be. I've been trying out different skill systems and such for a while. Also, I've redone a few dungeons in the early game, and there's one more I still want to redo.

@ Max McGee: Yeah, yeah, I know. I thought about that for a while, but at the end of the day, I felt like not drawing from other languages at all left a lot of names feeling weird and unpronouncable, and drawing from one language only left an expectation. For example, a town name that's completely spanish-related would leave players expecting a certain type of area, and I didn't really want to be doing that either. It's not the best practice ever, but I really don't think it's a problem either...

Carpe Diem: Episode One

The intro is so slow and horrible. Analyzation is the ugliest word known to man. The song is not particularly good. The dialog moves way too slowly and everybody is talking about things I have no reason to care about. Just a heads up, long/bad intro is an automatic alt+F4 for a lot of people(myself usually included). I'd look into changing it

Also, for the love of god, please let me scroll through the damn textboxes myself. Nothing worse than having arbitrarily slow textboxes. Point is that you don't know how fast/slow I read. Your events don't require a set text speed either. It's just frustrating. This is the point where I gave up. The hero was going on endlessly(because he was talking so slowly, not because he was talking too much), some carriage was going up the road, and I was like "Screw it." I hadn't even gotten to play yet, and I already wanted to shoot myself. I might try again on a computer where I have rm2003 installed, so I can test play and shift my way through the dialog, but as it is, it just makes me want to rage quit.

That being said, the graphics looked cohesive, the mapping was good, the screens on this site look great. Also, the story sounds like it could be interesting, and what dialog I saw was well-written. It looks like it could be a solid game, but I just don't have any interest in spending my life waiting after that intro to find out.

The Mists of Maderaan

I really appreciate your comments. Very helpful criticism.

I have to say though, that the newer shots are purposely brighter. Different areas of the game-world(which is really one big country) are meant to have different color palletes. I'm trying not to over use any of them, even though some make for really good aesthetics. Blue and brown trees only look good to a point, but if you overuse them... after a while they're just as boring as green ones. Maybe the bright green "nature" pallete is too bright though but I don't really want it significantly darker because there IS a darker green, "pine and oak trees" nature pallete used in the Northern areas of the game.

The comment about the sunset is especially well-taken. I've been trying to work with it for a while, but I can't get it to look right.

As for the exterior water ruin, I can't help but wonder if it's the straight wall that makes the piece look stale - I know that's what bothers me about it. Seeing as how you can walk on the wall, it didn't make much sense for it to be anything BUT straight. Also, I agree with you on the tree. The side wall was supposed to be extremely high rather than long there, so I figured the tree was just behind it, but you're right that it looks really weird in that shot. I'll look into fixing it.

The Mists of Maderaan

Why do you say that?

Obviously, everything is work in progress, but I don't think of them as particularly unfinished. I don't mind some constructive criticism though, so please do explain. Personally, I don't see much difference between the old and new shots, but if you think there's a difference in quality, I'd love to hear your thoughts.
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