GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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Game finished, starting with betatesting

Version 0.93 upped.

Game finished, starting with betatesting

The github site with the game and reports.

In Wiki section the latest version is
Resident Evil Demake 0.92 (10 Nov 2016)
https://github.com/gadesx/Resident-evil-demake/issues

There's actually reports that I have to fix and
release updates.

News of Resident Evil Demake

Lol, a lot of time without post news here.
I don't know if anyone goes to read this, but ok.

I'd worked in the game all the time, I finished the
new menu system that is based in the original game,
crate included, the battle system work better

A video with some tests
resident evil demake menu updates

[Workflow Improvement] Event Management Tool

Its will be possible work with prerendered maps? how is selected the perspective?
there's some option for choose the 3d terrain below?

News of Resident Evil Demake

last changes:
new IA for wolfs
better beretta timing
added feature of auto-recharge if the bullets are 0
new graphics made
new running system using dynrpg

News of Resident Evil Demake

sorry because the audio don't go at the same speed :p
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=qYdD0T8jgss

15:07 02/01/2013
- improved the lengh of the bazooka munition.
- added the bazooka animation when explode
- made a flash for the enemy when is attacked with the bazooka (directly 100R to 0)

18:26 01/01/2013
-fixed bug of the bazooka reload
-deleted unused code
-added timing for the bazooka, will come soon a bazooka equiped animation

Project info updates

Lufia SDK was completed, so now I'm using all the systems for make the
Lufia fangame

Project info updates

v119
made a step system like lufia 2

v117
started to make a system for freeze the enemies with skills like arrow

v116
made some changes for change the arrow position after finish a move or push some other event

v115
made some new sprites for aguro
added a skill for aguro

update 0.112
now the rope support up to 10 pillars

update 0.111
up to 4 jars for move in map

update 0.108
many changes in the skill menu, now use less code and support 4 characters


update 0.100
new skill for aguro for move big rocks

update 0.99
change some code of the arrow

update 0.98
now the systems are better structured

Project info updates

another video :p

Project info updates

Working with a new skill for climb

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