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Game finished, starting with betatesting
Game finished, starting with betatesting
The github site with the game and reports.
In Wiki section the latest version is
Resident Evil Demake 0.92 (10 Nov 2016)
https://github.com/gadesx/Resident-evil-demake/issues
There's actually reports that I have to fix and
release updates.
In Wiki section the latest version is
Resident Evil Demake 0.92 (10 Nov 2016)
https://github.com/gadesx/Resident-evil-demake/issues
There's actually reports that I have to fix and
release updates.
News of Resident Evil Demake
Lol, a lot of time without post news here.
I don't know if anyone goes to read this, but ok.
I'd worked in the game all the time, I finished the
new menu system that is based in the original game,
crate included, the battle system work better
A video with some tests
resident evil demake menu updates
I don't know if anyone goes to read this, but ok.
I'd worked in the game all the time, I finished the
new menu system that is based in the original game,
crate included, the battle system work better
A video with some tests
resident evil demake menu updates
[Workflow Improvement] Event Management Tool
Its will be possible work with prerendered maps? how is selected the perspective?
there's some option for choose the 3d terrain below?
there's some option for choose the 3d terrain below?
News of Resident Evil Demake
last changes:
new IA for wolfs
better beretta timing
added feature of auto-recharge if the bullets are 0
new graphics made
new running system using dynrpg
new IA for wolfs
better beretta timing
added feature of auto-recharge if the bullets are 0
new graphics made
new running system using dynrpg
News of Resident Evil Demake
sorry because the audio don't go at the same speed :p
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=qYdD0T8jgss
15:07 02/01/2013
- improved the lengh of the bazooka munition.
- added the bazooka animation when explode
- made a flash for the enemy when is attacked with the bazooka (directly 100R to 0)
18:26 01/01/2013
-fixed bug of the bazooka reload
-deleted unused code
-added timing for the bazooka, will come soon a bazooka equiped animation
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=qYdD0T8jgss
15:07 02/01/2013
- improved the lengh of the bazooka munition.
- added the bazooka animation when explode
- made a flash for the enemy when is attacked with the bazooka (directly 100R to 0)
18:26 01/01/2013
-fixed bug of the bazooka reload
-deleted unused code
-added timing for the bazooka, will come soon a bazooka equiped animation
Project info updates
Project info updates
v119
made a step system like lufia 2
v117
started to make a system for freeze the enemies with skills like arrow
v116
made some changes for change the arrow position after finish a move or push some other event
v115
made some new sprites for aguro
added a skill for aguro
update 0.112
now the rope support up to 10 pillars
update 0.111
up to 4 jars for move in map
update 0.108
many changes in the skill menu, now use less code and support 4 characters
update 0.100
new skill for aguro for move big rocks
update 0.99
change some code of the arrow
update 0.98
now the systems are better structured
made a step system like lufia 2
v117
started to make a system for freeze the enemies with skills like arrow
v116
made some changes for change the arrow position after finish a move or push some other event
v115
made some new sprites for aguro
added a skill for aguro
update 0.112
now the rope support up to 10 pillars
update 0.111
up to 4 jars for move in map
update 0.108
many changes in the skill menu, now use less code and support 4 characters
update 0.100
new skill for aguro for move big rocks
update 0.99
change some code of the arrow
update 0.98
now the systems are better structured













