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RM2k3 Powermode error / what else to use?
mysteries of rpgmaker?
author=LockeZauthor=goldenroyOh my God. This explains so much.
..a 0.1 wait is actually equivalent of 6 0.0 waits.
Yeah, you can make really precise timing with that!
mysteries of rpgmaker?
Some more things you might not have known about 2k/3...
..a 0.1 wait is actually equivalent of 6 0.0 waits.
..3 Battle Animation Frames last almost exactly one 0.1 wait.
..if a Common Event on Parallel Process is interrupted, it will start where it left off when continued.
..'Forbid Event Overlap' does exactly what it sounds like.
..if you start a never ending chain of events that start themselves, after 1000 Events, RPG Maker will crash with "Event Call Limit Exceeded".
..events with a lower ID will be processed first when two or more events do something in exactly the same tick.
..the Picture ID acts as kind of a z-axis, in that pictures with a lower ID will be drawn below pictures with a higher ID.
..pressing Shift while a message is displayed (and while you are in test mode), the message will skip to the end. Also, when pressing Ctrl, you can walk through walls.
..if a parallel process event stops and restarts, the time it takes is equivalent to a 0.0 wait, while an autostart event is instantaneous.
..the damage forumla for the 2k3 battle system is:
Damage = ( [ BE + ( * AtkInf / 10 ) + ( * IntInf / 10 ) ]* (1o + RND(0 to VARIANCE))/10 ) * AK / 100
..and yes, 2k-"Clear Timer" is actually "Erase Event". Thanks Don Miguel.
..you can only put up to 200 commands in a single move event command, but you can copy and paste even beyond that limit.
..a 0.1 wait is actually equivalent of 6 0.0 waits.
..3 Battle Animation Frames last almost exactly one 0.1 wait.
..if a Common Event on Parallel Process is interrupted, it will start where it left off when continued.
..'Forbid Event Overlap' does exactly what it sounds like.
..if you start a never ending chain of events that start themselves, after 1000 Events, RPG Maker will crash with "Event Call Limit Exceeded".
..events with a lower ID will be processed first when two or more events do something in exactly the same tick.
..the Picture ID acts as kind of a z-axis, in that pictures with a lower ID will be drawn below pictures with a higher ID.
..pressing Shift while a message is displayed (and while you are in test mode), the message will skip to the end. Also, when pressing Ctrl, you can walk through walls.
..if a parallel process event stops and restarts, the time it takes is equivalent to a 0.0 wait, while an autostart event is instantaneous.
..the damage forumla for the 2k3 battle system is:
Damage = ( [ BE + ( * AtkInf / 10 ) + ( * IntInf / 10 ) ]* (1o + RND(0 to VARIANCE))/10 ) * AK / 100
..and yes, 2k-"Clear Timer" is actually "Erase Event". Thanks Don Miguel.
..you can only put up to 200 commands in a single move event command, but you can copy and paste even beyond that limit.
The Screenshot Topic Returns
author=LockeZ
Is that really a solid black screenshot with a stone door in the middle, or does my screen suck?
No, there is actually a map. Now im concerned that some people will not be able to see anything though. D:
The Screenshot Topic Returns
Is there a utility/program to predict/place Picture axis placement?
Is this possible? Item Menu RPG Maker 2003
author=JacobPerry
Also, would you say that Cherry's PicPointerPatch would help my situation? It looks like it could. Anyone have an opinion on this patch?
The PicPointerPatch is basically mandatory for such a thing as item menus, without having a giant pile of code.
Build Update
I can't truly believe that there is a custom engine that is actively developed and managed. Huge like to the whole project, and I hope to try the new build out soon. :A
An RM Venture
So just to clarify:
Can I use heroes from different RTP sets together? For example, if I want to make a RPG Maker 2000 game, can I use Ralph (in the 2k style) as a hero?
If that is allowed, it should also be possible to change the names for heroes that appear in different RTPs around (Zack --> Brian for example).
Can I use heroes from different RTP sets together? For example, if I want to make a RPG Maker 2000 game, can I use Ralph (in the 2k style) as a hero?
If that is allowed, it should also be possible to change the names for heroes that appear in different RTPs around (Zack --> Brian for example).















